My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Elixir Golem Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Musketeer Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Musketeer Princess Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Princess Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Graveyard Lava Hound
Giant Snowball
Spear Goblins Musketeer Princess Graveyard Lava Hound
Zap
Spear Goblins Princess Graveyard Lava Hound
Barbarian Barrel
Spear Goblins Musketeer Princess Magic Archer Graveyard
The Log
Spear Goblins Musketeer Princess Graveyard
Earthquake
Spear Goblins Graveyard
Arrows
Spear Goblins Princess Graveyard Lava Hound
Royal Delivery
Spear Goblins Musketeer Princess Magic Archer Graveyard Lava Hound
Fireball
Musketeer Princess Magic Archer Lava Hound
Poison
Spear Goblins Musketeer Princess Magic Archer Graveyard Lava Hound
Lightning
Ice Golem Musketeer Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Earthquake Princess Musketeer Magic Archer Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Earthquake Princess

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Earthquake Princess Graveyard
Ice Golem
Spear Goblins Musketeer Graveyard Magic Archer
Earthquake
Spear Goblins Graveyard Lava Hound
Musketeer
Ice Golem Graveyard
Princess
Spear Goblins
Magic Archer
Ice Golem Lava Hound
Graveyard
Ice Golem Spear Goblins Earthquake Musketeer Lava Hound
Lava Hound
Earthquake Magic Archer Graveyard

Defense Synergies 2 6

Spear Goblins
Ice Golem Earthquake Musketeer
Ice Golem
Spear Goblins Musketeer Earthquake Princess Magic Archer
Earthquake
Spear Goblins Ice Golem Princess
Musketeer
Ice Golem Spear Goblins
Princess
Ice Golem Earthquake
Magic Archer
Ice Golem
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Ice Golem Musketeer Magic Archer
Musketeer
Musketeer
Musketeer
Earthquake Princess
Spear Goblins Earthquake Musketeer Magic Archer
Musketeer Spear Goblins Princess Magic Archer
Earthquake Ice Golem Musketeer Magic Archer
Musketeer Princess
Spear Goblins Ice Golem Musketeer
Spear Goblins Ice Golem Earthquake Musketeer Princess Magic Archer
Musketeer Spear Goblins Princess Magic Archer
Earthquake Musketeer
Earthquake Princess Magic Archer
Musketeer
Spear Goblins Musketeer Magic Archer
Earthquake Spear Goblins Ice Golem Musketeer Princess Magic Archer
Musketeer
Spear Goblins Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem
Ice Golem Musketeer Magic Archer
Spear Goblins Ice Golem Musketeer
Ice Golem Musketeer
Musketeer
Ice Golem Musketeer Princess Magic Archer
Spear Goblins Ice Golem Musketeer
Spear Goblins Ice Golem Magic Archer
Musketeer
Musketeer
Ice Golem
Musketeer Princess Magic Archer
Spear Goblins Ice Golem Musketeer Magic Archer
Ice Golem Earthquake Musketeer Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Magic Archer Ice Golem Musketeer
Musketeer Princess Magic Archer
Earthquake Magic Archer
Earthquake Ice Golem Musketeer
Earthquake Magic Archer
Spear Goblins Ice Golem Musketeer Princess Magic Archer
Earthquake Musketeer Princess Magic Archer
Earthquake Ice Golem Princess Magic Archer
Musketeer
Earthquake Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Earthquake Ice Golem Musketeer Princess Magic Archer
Earthquake Musketeer Princess Magic Archer
Earthquake Princess Ice Golem Musketeer Magic Archer
Earthquake Spear Goblins Musketeer Princess Magic Archer
Earthquake Magic Archer Musketeer Princess
Earthquake
Earthquake Musketeer Princess Magic Archer
Earthquake Princess Magic Archer
Earthquake Musketeer Magic Archer
Princess
Musketeer
Earthquake Musketeer
Ice Golem Earthquake Princess Magic Archer
Earthquake Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Musketeer Magic Archer
Ice Golem Musketeer Princess Magic Archer
Musketeer
Earthquake Musketeer Magic Archer
Princess Magic Archer
Earthquake Princess Magic Archer
Earthquake Spear Goblins Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Ice Golem Earthquake Musketeer Princess Magic Archer
Musketeer
Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Musketeer Princess Magic Archer

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