My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Elixir Golem Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards Inferno Dragon
Giant Snowball
Archers Minions Flying Machine Guards Inferno Dragon Lumberjack
Zap
Archers Minions Flying Machine Guards Inferno Dragon
Barbarian Barrel
Archers Guards Lumberjack
The Log
Archers Guards Lumberjack
Earthquake
Archers Guards
Arrows
Archers Minions Flying Machine Guards
Royal Delivery
Archers Minions Flying Machine Guards Inferno Dragon Lumberjack
Fireball
Archers Minions Flying Machine Inferno Dragon Lumberjack
Poison
Archers Minions Flying Machine Guards
Lightning
Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Guards Flying Machine Poison Inferno Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Guards Flying Machine

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Golem Inferno Dragon Lumberjack
Minions
Golem Inferno Dragon Lumberjack
Flying Machine
Golem Lumberjack
Guards
Lumberjack
Poison
Golem
Golem
Poison Archers Minions Flying Machine Lumberjack
Inferno Dragon
Archers Minions
Lumberjack
Archers Minions Flying Machine Guards Golem

Defense Synergies 0 9

Archers
Minions Guards Lumberjack
Minions
Archers Flying Machine Lumberjack
Flying Machine
Minions Guards Lumberjack
Guards
Archers Flying Machine Poison Lumberjack
Poison
Guards
Golem
Inferno Dragon
Lumberjack
Archers Minions Flying Machine Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine
Inferno Dragon Lumberjack Minions Flying Machine
Lumberjack Archers Minions Inferno Dragon
Inferno Dragon Lumberjack Minions Guards
Poison Lumberjack
Archers Minions Flying Machine Guards Lumberjack
Minions Inferno Dragon Archers Flying Machine Poison
Flying Machine Poison
Inferno Dragon Minions Lumberjack
Guards Archers Lumberjack
Archers Minions Guards Poison Flying Machine Lumberjack
Minions Inferno Dragon Archers Flying Machine Poison
Lumberjack Minions Flying Machine Guards
Minions Guards Poison Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Minions Poison Lumberjack
Archers Minions Flying Machine Guards Lumberjack
Poison Archers Minions Flying Machine Guards Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Archers Minions Flying Machine Guards Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers
Poison Archers Flying Machine Inferno Dragon Lumberjack
Guards Lumberjack Minions
Guards Lumberjack
Guards Inferno Dragon Lumberjack
Poison Archers Minions Flying Machine
Guards Archers Minions Flying Machine Lumberjack
Inferno Dragon Lumberjack
Minions Flying Machine Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Minions Flying Machine Guards Lumberjack
Guards Poison
Guards Lumberjack
Archers Flying Machine
Guards Archers Minions Flying Machine Poison Inferno Dragon Lumberjack
Minions Poison Archers Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards
Poison Flying Machine
Flying Machine Poison
Flying Machine Guards Poison
Poison
Poison Minions Flying Machine
Archers Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Minions Guards Poison Lumberjack
Poison Flying Machine
Poison Archers Flying Machine
Flying Machine Poison
Minions Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Poison
Minions
Archers Flying Machine Poison
Flying Machine Poison
Minions Poison
Poison
Flying Machine Poison
Poison
Inferno Dragon
Poison Flying Machine
Flying Machine Poison
Poison
Poison Archers Flying Machine
Minions Flying Machine Guards Poison
Poison
Poison
Poison
Archers Minions Flying Machine Guards
Poison Archers Flying Machine
Poison Flying Machine Lumberjack
Flying Machine Poison
Poison
Flying Machine
Minions Flying Machine Guards Poison
Flying Machine Poison
Poison Flying Machine

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