My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Fire Spirit Barbarians Furnace Goblin Hut Skeleton Army
Zap
Fire Spirit Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Fire Spirit Barbarians Furnace Goblin Hut Barbarian Hut Skeleton Army Giant Skeleton
The Log
Fire Spirit Barbarians Furnace Goblin Hut Barbarian Hut Skeleton Army Giant Skeleton
Earthquake
Barbarians Furnace Goblin Hut Barbarian Hut Skeleton Army
Arrows
Fire Spirit Furnace Goblin Hut Skeleton Army
Royal Delivery
Fire Spirit Barbarians Goblin Hut Skeleton Army Giant Skeleton
Fireball
Barbarians Furnace Goblin Hut Barbarian Hut Skeleton Army
Poison
Barbarians Furnace Goblin Hut Barbarian Hut Skeleton Army
Lightning
Furnace Goblin Hut Barbarian Hut
Rocket
Barbarians Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Furnace Poison Barbarians Goblin Hut Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Furnace Poison

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Barbarian Hut Giant Skeleton
Barbarians
Furnace
Fire Spirit Goblin Hut Barbarian Hut Giant Skeleton
Goblin Hut
Furnace Barbarian Hut Giant Skeleton
Barbarian Hut
Fire Spirit Furnace Goblin Hut Giant Skeleton
Skeleton Army
Poison
Giant Skeleton
Giant Skeleton
Fire Spirit Furnace Goblin Hut Barbarian Hut Poison

Defense Synergies 0 11

Fire Spirit
Giant Skeleton
Barbarians
Furnace Skeleton Army
Furnace
Barbarians Goblin Hut Barbarian Hut Skeleton Army
Goblin Hut
Furnace Barbarian Hut Skeleton Army Giant Skeleton
Barbarian Hut
Furnace Goblin Hut Skeleton Army
Skeleton Army
Barbarians Furnace Goblin Hut Barbarian Hut Giant Skeleton
Poison
Giant Skeleton
Fire Spirit Goblin Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Skeleton Army Furnace Goblin Hut
Barbarians Furnace Goblin Hut Barbarian Hut Skeleton Army Fire Spirit Giant Skeleton
Barbarians Goblin Hut Barbarian Hut Skeleton Army Furnace
Barbarians Skeleton Army Poison Giant Skeleton
Skeleton Army Fire Spirit Furnace
Furnace Fire Spirit Goblin Hut Barbarian Hut Poison
Barbarian Hut Barbarians Poison Giant Skeleton
Barbarians Barbarian Hut Furnace Goblin Hut Skeleton Army
Skeleton Army Fire Spirit Barbarians Giant Skeleton
Barbarians Skeleton Army Poison Furnace Goblin Hut Giant Skeleton
Furnace Goblin Hut Barbarian Hut Poison
Barbarians Furnace Goblin Hut Barbarian Hut Skeleton Army Fire Spirit Giant Skeleton
Fire Spirit Barbarian Hut Skeleton Army Barbarians Furnace Goblin Hut Poison
Barbarians Barbarian Hut Skeleton Army Furnace Goblin Hut
Barbarians Barbarian Hut Skeleton Army Furnace Goblin Hut
Barbarians Barbarian Hut Furnace Goblin Hut Skeleton Army Poison
Fire Spirit Barbarians Furnace Goblin Hut Barbarian Hut Skeleton Army
Furnace Poison Fire Spirit Barbarians Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Barbarian Hut Goblin Hut
Skeleton Army Fire Spirit Barbarians Furnace Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Skeleton Army Furnace Goblin Hut Giant Skeleton
Poison
Barbarians Skeleton Army Giant Skeleton Furnace Goblin Hut Barbarian Hut
Skeleton Army Giant Skeleton Barbarians Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Goblin Hut Skeleton Army
Fire Spirit Furnace Poison Goblin Hut
Skeleton Army Barbarians Furnace Goblin Hut Barbarian Hut Giant Skeleton
Giant Skeleton Barbarians Barbarian Hut Skeleton Army
Giant Skeleton Barbarians Goblin Hut Barbarian Hut Skeleton Army Poison
Barbarians Goblin Hut Barbarian Hut Skeleton Army
Barbarians Goblin Hut Giant Skeleton
Skeleton Army Barbarians Poison Giant Skeleton
Barbarians Skeleton Army Giant Skeleton Barbarian Hut
Barbarians Furnace Barbarian Hut Skeleton Army
Barbarians Goblin Hut Skeleton Army Furnace Barbarian Hut Poison Giant Skeleton
Poison Barbarians Goblin Hut Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut Giant Skeleton
Poison
Goblin Hut Barbarian Hut Poison Giant Skeleton
Barbarians Barbarian Hut Poison Giant Skeleton
Poison Fire Spirit Furnace
Poison Fire Spirit Furnace
Fire Spirit Furnace Poison
Poison Fire Spirit Barbarian Hut
Poison
Fire Spirit Poison
Poison
Poison Fire Spirit
Poison Fire Spirit Goblin Hut Barbarian Hut
Poison
Furnace Goblin Hut Barbarian Hut Poison
Furnace Goblin Hut Barbarian Hut Poison
Furnace Goblin Hut Barbarian Hut Poison
Poison
Fire Spirit Poison
Fire Spirit Poison
Poison Giant Skeleton
Poison
Barbarians Barbarian Hut Poison
Poison Fire Spirit Furnace
Poison
Poison
Poison
Poison Fire Spirit Furnace
Goblin Hut Poison
Poison
Poison
Giant Skeleton
Poison
Fire Spirit Barbarians Goblin Hut Barbarian Hut Skeleton Army
Poison Fire Spirit
Poison
Poison
Poison Giant Skeleton
Poison Giant Skeleton
Poison
Poison Giant Skeleton

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