My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem Princess Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Sparky
Giant Snowball
Fire Spirit Goblin Gang Witch Inferno Dragon
Zap
Fire Spirit Goblin Gang Witch Inferno Dragon Sparky
Barbarian Barrel
Fire Spirit Goblin Gang Witch Magic Archer Sparky
The Log
Fire Spirit Goblin Gang Witch Sparky
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Witch Inferno Dragon Magic Archer Sparky
Fireball
Goblin Gang Witch Inferno Dragon Magic Archer Sparky
Poison
Goblin Gang Witch Magic Archer Sparky
Lightning
Witch Inferno Dragon Magic Archer Sparky
Rocket
Witch Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Magic Archer Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Gang Inferno Dragon Magic Archer Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Fire Spirit Goblin Gang Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Inferno Dragon Sparky
Goblin Gang
Mirror Sparky
Mirror
Goblin Gang Magic Archer Sparky
Witch
Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Magic Archer
Mirror Mega Knight
Sparky
Fire Spirit Goblin Gang Mirror
Mega Knight
Inferno Dragon Witch Magic Archer

Defense Synergies 0 12

Fire Spirit
Sparky
Goblin Gang
Mirror Inferno Dragon Magic Archer Sparky
Mirror
Goblin Gang Inferno Dragon Magic Archer Sparky Mega Knight
Witch
Mega Knight
Inferno Dragon
Goblin Gang Mirror Mega Knight
Magic Archer
Goblin Gang Mirror Mega Knight
Sparky
Fire Spirit Goblin Gang Mirror
Mega Knight
Mirror Witch Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Sparky
Inferno Dragon Sparky Goblin Gang Witch Mega Knight
Goblin Gang Witch Sparky Mega Knight Fire Spirit Inferno Dragon
Witch Inferno Dragon Sparky Goblin Gang Mega Knight
Sparky Mega Knight
Goblin Gang Fire Spirit Magic Archer Mega Knight
Inferno Dragon Fire Spirit Goblin Gang Witch Magic Archer
Magic Archer Sparky Mega Knight
Witch Inferno Dragon Sparky Goblin Gang
Goblin Gang Fire Spirit Sparky Mega Knight
Goblin Gang Witch Magic Archer Mega Knight
Inferno Dragon Goblin Gang Witch Magic Archer
Sparky Mega Knight Fire Spirit Goblin Gang Witch
Fire Spirit Sparky Mega Knight Goblin Gang Witch Magic Archer
Inferno Dragon Sparky Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Goblin Gang Witch
Fire Spirit Mega Knight Goblin Gang Witch Magic Archer
Witch Fire Spirit Inferno Dragon Magic Archer Mega Knight
Sparky Inferno Dragon
Goblin Gang Mega Knight Fire Spirit Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch Sparky
Goblin Gang Inferno Dragon Magic Archer Mega Knight
Goblin Gang Mega Knight Witch Sparky
Goblin Gang Mega Knight Sparky
Goblin Gang Witch Inferno Dragon Sparky Mega Knight
Fire Spirit Goblin Gang Witch Magic Archer
Goblin Gang Sparky Witch
Mega Knight Inferno Dragon Sparky
Mega Knight Witch Inferno Dragon Magic Archer Sparky
Witch Goblin Gang Inferno Dragon Sparky
Inferno Dragon Mega Knight Witch Sparky
Mega Knight
Mega Knight Goblin Gang Witch Sparky
Witch Magic Archer Sparky Mega Knight
Goblin Gang Witch Sparky Inferno Dragon Magic Archer
Mega Knight Witch Inferno Dragon Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Sparky
Fire Spirit Magic Archer Sparky Mega Knight
Fire Spirit Witch Magic Archer
Fire Spirit Witch Magic Archer Sparky
Fire Spirit Magic Archer
Fire Spirit Goblin Gang Sparky
Magic Archer Sparky
Fire Spirit Magic Archer
Fire Spirit Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Witch Magic Archer Sparky
Magic Archer Sparky Mega Knight
Sparky
Sparky
Fire Spirit Magic Archer Sparky Mega Knight
Fire Spirit Witch Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Sparky
Fire Spirit Witch Magic Archer Sparky Mega Knight
Witch Inferno Dragon
Witch Magic Archer Sparky
Witch Magic Archer Sparky Mega Knight
Magic Archer Sparky
Fire Spirit Witch Magic Archer Sparky
Witch
Sparky
Magic Archer Sparky Mega Knight
Magic Archer Sparky
Sparky Mega Knight
Magic Archer Sparky
Fire Spirit Goblin Gang Witch Magic Archer
Fire Spirit Witch Magic Archer
Goblin Gang Magic Archer Sparky Mega Knight
Magic Archer
Sparky
Sparky Mega Knight
Goblin Gang Witch Magic Archer Sparky
Witch Magic Archer
Witch Magic Archer Sparky Mega Knight

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