My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem Princess Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Miner
Giant Snowball
Clone Witch Miner Lumberjack
Zap
Clone Witch
Barbarian Barrel
Clone Witch Giant Skeleton Electro Wizard Lumberjack
The Log
Clone Witch Giant Skeleton Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Clone Witch Giant Skeleton Miner Electro Wizard Lumberjack
Fireball
Clone Witch Electro Wizard Lumberjack
Poison
Clone Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Clone Miner Electro Wizard Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Clone Miner

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
The Log Miner Giant Skeleton Lumberjack
Clone
Giant Skeleton Witch Electro Wizard Lumberjack
Witch
Clone Giant Skeleton Miner Lumberjack
Giant Skeleton
Clone Mirror Witch The Log Miner Electro Wizard Lumberjack
The Log
Mirror Giant Skeleton Miner Lumberjack
Miner
Mirror Witch Giant Skeleton The Log Electro Wizard Lumberjack
Electro Wizard
Clone Giant Skeleton Miner Lumberjack
Lumberjack
Mirror Clone Witch Giant Skeleton The Log Miner Electro Wizard

Defense Synergies 0 14

Mirror
The Log Electro Wizard Lumberjack
Clone
Witch
Giant Skeleton The Log Electro Wizard Lumberjack
Giant Skeleton
Witch The Log Electro Wizard Lumberjack
The Log
Mirror Witch Giant Skeleton Miner Electro Wizard Lumberjack
Miner
The Log
Electro Wizard
Mirror Witch Giant Skeleton The Log Lumberjack
Lumberjack
Mirror Witch Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Lumberjack Witch The Log Electro Wizard
Witch Lumberjack Giant Skeleton Electro Wizard
Witch Lumberjack Electro Wizard
Giant Skeleton The Log Lumberjack
The Log Electro Wizard Lumberjack
Electro Wizard Witch
Giant Skeleton The Log Electro Wizard
Witch Lumberjack
Giant Skeleton Miner Electro Wizard Lumberjack
Witch Electro Wizard Giant Skeleton The Log Lumberjack
Witch Electro Wizard
Lumberjack Witch Giant Skeleton The Log Electro Wizard
Witch The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Witch Electro Wizard Lumberjack
Witch The Log Electro Wizard Lumberjack
Witch The Log Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Witch Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton Electro Wizard
Electro Wizard The Log Miner Lumberjack
Giant Skeleton Lumberjack Witch The Log Electro Wizard
Giant Skeleton Lumberjack The Log Electro Wizard
Giant Skeleton Witch Lumberjack
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Witch The Log
Witch
Witch Giant Skeleton Lumberjack
Giant Skeleton The Log Electro Wizard
Giant Skeleton Witch Lumberjack
Witch
Witch Electro Wizard Giant Skeleton The Log Lumberjack
Witch Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log Miner Electro Wizard
Giant Skeleton The Log Miner
Giant Skeleton The Log
The Log
Witch
Witch The Log
The Log
The Log Miner
Electro Wizard Lumberjack
Miner The Log Electro Wizard
The Log Miner
The Log
Witch The Log
The Log
The Log Electro Wizard
Witch The Log Miner
Giant Skeleton The Log
The Log
The Log
The Log Witch
Witch
The Log Miner Witch Electro Wizard
Witch The Log Miner
Miner The Log
Witch Electro Wizard
Electro Wizard Witch
The Log Miner
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Witch
Witch Electro Wizard
The Log
Miner Electro Wizard Lumberjack
The Log
Giant Skeleton
Witch Giant Skeleton The Log Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton The Log Miner Electro Wizard

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