My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Miner
Giant Snowball
Bats Cannon Skeleton Army Baby Dragon Miner
Zap
Bats Cannon Skeleton Army Goblin Giant
Barbarian Barrel
Cannon Skeleton Army
The Log
Cannon Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Baby Dragon Miner
Fireball
Cannon Skeleton Army Baby Dragon
Poison
Bats Cannon Skeleton Army
Lightning
Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Poison Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Skeleton Army Miner Baby Dragon Poison Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Skeleton Army Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Baby Dragon Goblin Giant
Cannon
Skeleton Army
Baby Dragon
Bats Poison Goblin Giant Miner Mega Knight
Poison
Miner Baby Dragon Goblin Giant Mega Knight
Goblin Giant
Bats Baby Dragon Poison
Miner
Bats Poison Baby Dragon Mega Knight
Mega Knight
Bats Baby Dragon Poison Miner

Defense Synergies 0 10

Bats
Cannon Baby Dragon Goblin Giant Mega Knight
Cannon
Bats Skeleton Army Baby Dragon Poison
Skeleton Army
Cannon
Baby Dragon
Bats Cannon Mega Knight
Poison
Cannon Mega Knight
Goblin Giant
Bats
Miner
Mega Knight
Mega Knight
Bats Baby Dragon Poison Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Baby Dragon Goblin Giant
Skeleton Army Bats Cannon Mega Knight
Cannon Skeleton Army Mega Knight Bats
Cannon Skeleton Army Bats Mega Knight
Skeleton Army Poison Mega Knight
Skeleton Army Bats Cannon Baby Dragon Mega Knight
Bats Cannon Baby Dragon Poison
Cannon Baby Dragon Poison Goblin Giant Mega Knight
Cannon Skeleton Army
Skeleton Army Cannon Miner Mega Knight
Bats Skeleton Army Poison Cannon Baby Dragon Goblin Giant Mega Knight
Bats Baby Dragon Poison
Cannon Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Cannon Baby Dragon Poison
Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Mega Knight
Mega Knight Bats Cannon Skeleton Army Poison
Cannon Mega Knight Bats Skeleton Army Baby Dragon
Baby Dragon Poison Bats Cannon Mega Knight
Cannon
Skeleton Army Mega Knight Bats Cannon Baby Dragon Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Poison Baby Dragon Miner Mega Knight
Skeleton Army Mega Knight Bats Goblin Giant
Skeleton Army Mega Knight Bats Goblin Giant
Cannon Skeleton Army Goblin Giant Mega Knight
Poison Bats Baby Dragon Goblin Giant
Skeleton Army Bats Goblin Giant
Mega Knight Skeleton Army Goblin Giant
Mega Knight Bats Skeleton Army Baby Dragon Poison
Cannon Skeleton Army Goblin Giant
Mega Knight Bats
Skeleton Army Mega Knight Poison Goblin Giant
Skeleton Army Mega Knight Cannon Goblin Giant
Cannon Skeleton Army Baby Dragon Mega Knight
Skeleton Army Bats Baby Dragon Poison Goblin Giant
Bats Poison Mega Knight Cannon Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison Goblin Giant Miner
Poison
Poison Baby Dragon Mega Knight
Poison Bats Baby Dragon Goblin Giant
Baby Dragon Poison
Poison Baby Dragon
Poison Miner
Bats Poison
Poison Miner
Poison Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison Mega Knight
Poison
Bats
Baby Dragon Poison Mega Knight
Baby Dragon Poison Miner Mega Knight
Baby Dragon Poison Mega Knight
Poison
Baby Dragon Poison
Poison Baby Dragon Mega Knight
Poison Miner Baby Dragon
Baby Dragon Poison Miner Mega Knight
Poison Miner Baby Dragon
Poison Bats Baby Dragon
Bats Poison
Poison Miner Mega Knight
Poison
Mega Knight
Poison
Bats Skeleton Army
Poison Baby Dragon
Poison Miner Baby Dragon Mega Knight
Baby Dragon Poison
Poison
Mega Knight
Bats Baby Dragon Poison
Bats Poison
Poison Baby Dragon Goblin Giant Miner Mega Knight

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