My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Elixir Golem Miner Royal Ghost Electro Wizard Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Hunter Witch Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Fire Spirit Goblins Witch Lava Hound
Zap
Fire Spirit Goblins Witch Lava Hound
Barbarian Barrel
Fire Spirit Goblins Barbarian Hut Hunter Witch Electro Wizard
The Log
Fire Spirit Goblins Barbarian Hut Hunter Witch
Earthquake
Barbarian Hut Witch
Arrows
Fire Spirit Goblins Witch Lava Hound
Royal Delivery
Fire Spirit Goblins Hunter Witch Electro Wizard Lava Hound
Fireball
Barbarian Hut Hunter Witch Electro Wizard Lava Hound
Poison
Barbarian Hut Hunter Witch Electro Wizard Lava Hound
Lightning
Barbarian Hut Hunter Witch Electro Wizard
Rocket
Barbarian Hut Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Witch Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Freeze Hunter Electro Wizard Witch Barbarian Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblins Freeze Hunter

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Barbarian Hut
Goblins
Barbarian Hut
Fire Spirit Hunter
Freeze
Hunter
Barbarian Hut
Witch
Lava Hound
Electro Wizard
Lava Hound
Witch

Defense Synergies 0 10

Fire Spirit
Electro Wizard
Goblins
Freeze Hunter Electro Wizard
Barbarian Hut
Hunter Electro Wizard
Freeze
Goblins Hunter Electro Wizard
Hunter
Goblins Barbarian Hut Freeze Electro Wizard
Witch
Electro Wizard
Electro Wizard
Fire Spirit Goblins Barbarian Hut Freeze Hunter Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Electro Wizard
Barbarian Hut Hunter Goblins Witch Electro Wizard
Barbarian Hut Hunter Witch Fire Spirit Goblins Freeze Electro Wizard
Barbarian Hut Hunter Witch Goblins Electro Wizard
Freeze Fire Spirit Goblins Hunter Electro Wizard
Hunter Electro Wizard Fire Spirit Barbarian Hut Freeze Witch
Barbarian Hut Electro Wizard
Barbarian Hut Hunter Witch Goblins
Fire Spirit Goblins Hunter Electro Wizard
Goblins Witch Electro Wizard Freeze Hunter
Hunter Barbarian Hut Witch Electro Wizard
Barbarian Hut Hunter Fire Spirit Freeze Witch Electro Wizard
Fire Spirit Barbarian Hut Goblins Freeze Hunter Witch Electro Wizard
Barbarian Hut Hunter Electro Wizard
Barbarian Hut Freeze Hunter Electro Wizard
Barbarian Hut Goblins Hunter Witch Electro Wizard
Fire Spirit Goblins Barbarian Hut Hunter Witch Electro Wizard
Freeze Hunter Witch Fire Spirit Barbarian Hut Electro Wizard
Barbarian Hut Hunter Electro Wizard
Fire Spirit Goblins Hunter Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Witch Electro Wizard
Electro Wizard Hunter
Goblins Barbarian Hut Hunter Witch Electro Wizard
Hunter Barbarian Hut Electro Wizard
Barbarian Hut Hunter Witch
Fire Spirit Freeze Hunter Witch Electro Wizard
Goblins Barbarian Hut Hunter Witch Electro Wizard
Barbarian Hut Hunter
Freeze Electro Wizard Goblins Barbarian Hut Witch
Witch Barbarian Hut
Hunter Witch
Electro Wizard
Barbarian Hut Hunter Witch
Barbarian Hut Witch
Witch Electro Wizard Goblins Barbarian Hut Freeze Hunter
Barbarian Hut Freeze Hunter Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Freeze
Electro Wizard
Barbarian Hut
Barbarian Hut Freeze
Fire Spirit
Fire Spirit Freeze Hunter Witch
Fire Spirit Witch
Fire Spirit Barbarian Hut Freeze Hunter
Fire Spirit Goblins Electro Wizard
Electro Wizard
Fire Spirit
Fire Spirit Barbarian Hut Hunter
Freeze
Barbarian Hut
Barbarian Hut Hunter Witch
Barbarian Hut
Freeze
Fire Spirit Hunter Electro Wizard
Fire Spirit Witch
Barbarian Hut
Freeze Fire Spirit Hunter Witch
Witch
Hunter Witch Electro Wizard
Witch
Fire Spirit Hunter Witch Electro Wizard
Electro Wizard Freeze Witch
Hunter
Freeze Electro Wizard
Electro Wizard Fire Spirit Barbarian Hut Freeze Witch
Fire Spirit Hunter Witch Electro Wizard
Freeze
Hunter Electro Wizard
Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Electro Wizard

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