My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Elixir Golem Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Wizard Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Fisherman
Giant Snowball
Mega Minion Fisherman
Zap
Fisherman
Barbarian Barrel
Wizard Royal Ghost
The Log
Mini P.E.K.K.A Fisherman
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard Royal Ghost Fisherman
Fireball
Mega Minion Wizard Fisherman
Poison
Mega Minion Wizard Fisherman
Lightning
Mega Minion Mini P.E.K.K.A Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Royal Ghost Fisherman Mini P.E.K.K.A Poison Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Royal Ghost Fisherman

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion Mini P.E.K.K.A
Mega Minion
Giant Arrows Poison
Mini P.E.K.K.A
Giant Arrows Wizard
Giant
Arrows Mega Minion Mini P.E.K.K.A Poison Wizard Royal Ghost Fisherman
Wizard
Mini P.E.K.K.A Giant Royal Ghost
Poison
Giant Mega Minion Royal Ghost
Royal Ghost
Giant Wizard Poison Fisherman
Fisherman
Giant Royal Ghost

Defense Synergies 0 8

Arrows
Mega Minion Mini P.E.K.K.A
Mega Minion
Arrows Wizard Fisherman
Mini P.E.K.K.A
Arrows Wizard Royal Ghost Fisherman
Giant
Wizard
Mega Minion Mini P.E.K.K.A Royal Ghost
Poison
Royal Ghost
Mini P.E.K.K.A Wizard
Fisherman
Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Mini P.E.K.K.A Mega Minion Fisherman
Mini P.E.K.K.A Fisherman Mega Minion
Mini P.E.K.K.A Mega Minion Fisherman
Arrows Mini P.E.K.K.A Poison
Arrows Mega Minion Royal Ghost
Mega Minion Arrows Wizard Poison
Arrows Poison
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Royal Ghost Fisherman
Poison Arrows Mega Minion Wizard Royal Ghost Fisherman
Arrows Mega Minion Wizard Poison
Mini P.E.K.K.A Wizard
Wizard Arrows Mega Minion Mini P.E.K.K.A Poison Royal Ghost
Mini P.E.K.K.A
Mini P.E.K.K.A Fisherman
Wizard Arrows Mini P.E.K.K.A Poison Fisherman
Arrows Mega Minion Wizard Royal Ghost Fisherman
Arrows Wizard Poison Mega Minion Royal Ghost Fisherman
Mini P.E.K.K.A Fisherman
Wizard Royal Ghost Arrows Mini P.E.K.K.A Poison Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Ghost Fisherman
Poison Arrows Mega Minion Mini P.E.K.K.A Wizard Royal Ghost Fisherman
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Fisherman
Arrows Wizard Poison
Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A Fisherman
Mega Minion Mini P.E.K.K.A Poison
Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows Poison
Mini P.E.K.K.A Wizard
Wizard
Mega Minion Mini P.E.K.K.A Poison Fisherman
Arrows Poison Mega Minion Mini P.E.K.K.A Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Ghost
Arrows Poison Royal Ghost Fisherman
Arrows Poison
Arrows Poison
Wizard Poison Arrows
Arrows Wizard Poison Mega Minion
Arrows Wizard Poison
Arrows Poison Wizard
Arrows Poison Wizard Fisherman
Mini P.E.K.K.A Poison Fisherman
Poison Arrows Wizard Fisherman
Poison Arrows Wizard
Poison Fisherman
Arrows Poison Fisherman
Arrows Poison Fisherman
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison
Mini P.E.K.K.A Fisherman
Arrows Mega Minion Mini P.E.K.K.A Wizard Poison Fisherman
Arrows Wizard Poison
Poison
Arrows Wizard Poison
Fisherman
Arrows Poison
Arrows Poison Wizard
Mega Minion Fisherman
Arrows Poison Wizard Royal Ghost Fisherman
Arrows Wizard Poison Fisherman
Poison Arrows Fisherman
Poison Arrows Wizard
Mega Minion Wizard Poison
Mega Minion Mini P.E.K.K.A
Poison Arrows Wizard
Arrows Poison
Arrows Wizard Poison
Poison Arrows Mega Minion Wizard
Arrows
Poison Mega Minion Mini P.E.K.K.A Wizard
Arrows Wizard Poison
Arrows Poison
Mega Minion
Poison
Poison
Poison Royal Ghost

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