My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Elixir Golem Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Witch Inferno Dragon Lumberjack
Zap
Goblin Barrel Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Lumberjack
The Log
Goblin Barrel Skeleton Army Witch Lumberjack
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Barrel Skeleton Army Witch Inferno Dragon Lumberjack
Fireball
Goblin Barrel Skeleton Army Witch Inferno Dragon Lumberjack
Poison
Skeleton Army Witch
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Fireball Inferno Dragon Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Witch Lumberjack
Fireball
Zap Giant
Giant
Zap Goblin Barrel Fireball Witch Lumberjack
Goblin Barrel
Giant Skeleton Army Lumberjack
Skeleton Army
Goblin Barrel
Witch
Zap Giant Lumberjack
Inferno Dragon
Lumberjack
Zap Giant Goblin Barrel Witch

Defense Synergies 1 8

Zap
Fireball Skeleton Army Witch Inferno Dragon Lumberjack
Fireball
Zap Lumberjack
Giant
Goblin Barrel
Skeleton Army
Zap Inferno Dragon Lumberjack
Witch
Zap Lumberjack
Inferno Dragon
Zap Skeleton Army
Lumberjack
Zap Fireball Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army Inferno Dragon Lumberjack Zap Witch
Skeleton Army Witch Lumberjack Inferno Dragon
Skeleton Army Witch Inferno Dragon Lumberjack
Fireball Skeleton Army Lumberjack
Fireball Skeleton Army Zap Lumberjack
Inferno Dragon Zap Fireball Witch
Zap Fireball
Witch Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Witch Zap Fireball Lumberjack
Inferno Dragon Zap Fireball Witch
Skeleton Army Lumberjack Zap Fireball Witch
Fireball Skeleton Army Zap Witch Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Fireball Inferno Dragon Lumberjack
Fireball Skeleton Army Witch Lumberjack
Fireball Zap Skeleton Army Witch Lumberjack
Zap Witch Fireball Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Skeleton Army Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fireball Witch
Fireball Zap Inferno Dragon Lumberjack
Skeleton Army Lumberjack Zap Witch
Skeleton Army Lumberjack Zap Fireball
Skeleton Army Witch Inferno Dragon Lumberjack
Fireball Zap Witch
Skeleton Army Fireball Witch Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Zap Fireball Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch Lumberjack
Skeleton Army Zap Fireball
Skeleton Army Fireball Witch Lumberjack
Fireball Skeleton Army Witch
Skeleton Army Witch Zap Fireball Inferno Dragon Lumberjack
Zap Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball Lumberjack
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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