My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Flying Machine Royal Hogs
Zap
Goblin Gang Flying Machine Royal Hogs
Barbarian Barrel
Knight Goblin Gang Bomb Tower Wizard Royal Hogs
The Log
Goblin Gang Royal Hogs
Earthquake
Goblin Gang Bomb Tower Royal Hogs
Arrows
Goblin Gang Flying Machine Royal Hogs
Royal Delivery
Knight Goblin Gang Flying Machine Wizard Royal Hogs
Fireball
Goblin Gang Bomb Tower Flying Machine Wizard Royal Hogs
Poison
Goblin Gang Bomb Tower Flying Machine Wizard Royal Hogs
Lightning
Knight Bomb Tower Wizard
Rocket
Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Tornado Fireball Bomb Tower Flying Machine Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Tornado Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Fireball Flying Machine Wizard Royal Hogs
Goblin Gang
Knight Royal Hogs
Fireball
Tornado Knight Royal Hogs
Bomb Tower
Flying Machine
Knight Royal Hogs
Wizard
Tornado Knight Royal Hogs
Royal Hogs
Knight Goblin Gang Fireball Flying Machine Wizard
Tornado
Fireball Wizard

Defense Synergies 5 7

Knight
Goblin Gang Bomb Tower Fireball Flying Machine Wizard Tornado
Goblin Gang
Knight Bomb Tower Flying Machine
Fireball
Tornado Knight Bomb Tower
Bomb Tower
Knight Tornado Goblin Gang Fireball
Flying Machine
Knight Goblin Gang
Wizard
Tornado Knight
Royal Hogs
Tornado
Fireball Bomb Tower Wizard Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Wizard
Bomb Tower Knight Goblin Gang Flying Machine
Goblin Gang Bomb Tower Tornado Knight
Bomb Tower Knight Goblin Gang
Fireball Bomb Tower Tornado
Goblin Gang Fireball Tornado Bomb Tower Flying Machine
Tornado Goblin Gang Fireball Bomb Tower Flying Machine Wizard
Fireball Bomb Tower Flying Machine
Goblin Gang Bomb Tower Tornado
Knight Goblin Gang Tornado
Goblin Gang Knight Fireball Bomb Tower Flying Machine Wizard Tornado
Goblin Gang Fireball Flying Machine Wizard Tornado
Bomb Tower Knight Goblin Gang Fireball Flying Machine Wizard
Fireball Bomb Tower Wizard Goblin Gang Tornado
Knight Goblin Gang Bomb Tower
Bomb Tower Tornado Goblin Gang Fireball
Bomb Tower Wizard Knight Goblin Gang Fireball Tornado
Fireball Bomb Tower Knight Goblin Gang Flying Machine Wizard Tornado
Bomb Tower Wizard Tornado Knight Fireball Flying Machine
Bomb Tower Tornado
Goblin Gang Wizard Knight Fireball Bomb Tower Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Bomb Tower Flying Machine Wizard
Goblin Gang Knight Bomb Tower
Goblin Gang Knight Fireball Tornado
Knight Goblin Gang
Fireball Wizard Goblin Gang Bomb Tower Flying Machine Tornado
Goblin Gang Knight Fireball Bomb Tower Flying Machine
Knight Bomb Tower
Knight Fireball Bomb Tower Flying Machine Tornado
Goblin Gang
Knight Bomb Tower Flying Machine
Fireball Tornado
Knight Goblin Gang Fireball Bomb Tower Wizard
Wizard Fireball Bomb Tower Flying Machine
Goblin Gang Knight Fireball Bomb Tower Flying Machine Tornado
Fireball Bomb Tower Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine
Fireball Flying Machine Tornado
Fireball Flying Machine
Knight Fireball Flying Machine
Fireball Wizard
Fireball Wizard Flying Machine Tornado
Flying Machine Wizard Tornado
Fireball Flying Machine Wizard Tornado
Fireball Flying Machine Wizard Tornado
Goblin Gang Fireball Tornado
Knight Fireball Flying Machine Wizard Tornado
Fireball Flying Machine Wizard Tornado
Flying Machine Knight Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Tornado
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball Flying Machine
Tornado Fireball Wizard
Fireball Flying Machine Wizard Tornado
Fireball Flying Machine Wizard Tornado
Fireball Tornado
Fireball Flying Machine Wizard Tornado
Fireball Flying Machine Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Flying Machine
Fireball Flying Machine Wizard Tornado
Fireball
Fireball Knight Goblin Gang Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Tornado
Flying Machine
Goblin Gang Fireball Flying Machine Tornado
Fireball Flying Machine Tornado
Fireball Flying Machine Tornado

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