My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Elixir Golem Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Night Witch
Giant Snowball
Dart Goblin Wall Breakers Guards Night Witch
Zap
Dart Goblin Wall Breakers Guards Night Witch
Barbarian Barrel
Dart Goblin Wizard Wall Breakers Guards Night Witch
The Log
Dart Goblin Wall Breakers Guards
Earthquake
Guards
Arrows
Dart Goblin Wall Breakers Guards Night Witch
Royal Delivery
Dart Goblin Wizard Wall Breakers Guards P.E.K.K.A Night Witch
Fireball
Dart Goblin Wizard Wall Breakers Night Witch
Poison
Dart Goblin Wizard Guards Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Dart Goblin Guards Fireball Night Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Dart Goblin Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Wall Breakers Night Witch
Dart Goblin
Wall Breakers P.E.K.K.A
Fireball
Arrows Wall Breakers
Wizard
P.E.K.K.A
Wall Breakers
Arrows Dart Goblin Fireball
Guards
P.E.K.K.A
Arrows Dart Goblin Wizard Night Witch
Night Witch
Arrows P.E.K.K.A

Defense Synergies 0 7

Arrows
Fireball P.E.K.K.A
Dart Goblin
Guards P.E.K.K.A Night Witch
Fireball
Arrows
Wizard
Guards P.E.K.K.A
Wall Breakers
Guards
Dart Goblin Wizard
P.E.K.K.A
Arrows Dart Goblin Wizard
Night Witch
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
P.E.K.K.A Dart Goblin Night Witch
P.E.K.K.A Dart Goblin Night Witch
P.E.K.K.A Night Witch Dart Goblin Guards
Arrows Fireball P.E.K.K.A
Arrows Fireball Dart Goblin Guards Night Witch
Dart Goblin Arrows Fireball Wizard Night Witch
Arrows Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Night Witch
Guards Dart Goblin Night Witch
Dart Goblin Guards Arrows Fireball Wizard Night Witch
Arrows Dart Goblin Fireball Wizard Night Witch
P.E.K.K.A Night Witch Fireball Wizard Guards
Fireball Wizard Arrows Dart Goblin Guards P.E.K.K.A Night Witch
P.E.K.K.A
Fireball P.E.K.K.A
Wizard Arrows Fireball P.E.K.K.A Night Witch
Arrows Fireball Dart Goblin Wizard Guards Night Witch
Arrows Wizard Dart Goblin Fireball Guards
P.E.K.K.A Dart Goblin
Wizard Arrows Dart Goblin Fireball Guards P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball Arrows Wizard
Guards P.E.K.K.A
Guards P.E.K.K.A Fireball Night Witch
P.E.K.K.A Guards Night Witch
Arrows Fireball Wizard Dart Goblin
Guards P.E.K.K.A Dart Goblin Fireball Night Witch
P.E.K.K.A
P.E.K.K.A Fireball
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Arrows Fireball Guards
P.E.K.K.A Fireball Wizard Guards Night Witch
Wizard Dart Goblin Fireball
Guards Dart Goblin Fireball P.E.K.K.A Night Witch
Arrows Dart Goblin Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Guards
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Guards
Fireball Wizard Arrows
Arrows Fireball Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Fireball Guards Night Witch
Arrows Dart Goblin Fireball Wizard
Fireball Arrows Dart Goblin Wizard
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Night Witch
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard
Fireball Night Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Dart Goblin Wizard
Fireball Arrows Wizard
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Wizard Night Witch
Dart Goblin Fireball Wizard Guards
Fireball Night Witch
Arrows Dart Goblin Fireball Wizard Night Witch
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Dart Goblin Fireball Guards Night Witch
Fireball Arrows Dart Goblin Wizard
Arrows Fireball
Fireball Dart Goblin Wizard
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Guards
Dart Goblin Fireball
Dart Goblin Fireball

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