My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Elixir Golem Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit
Giant Snowball
Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Bandit
The Log
Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Balloon Bandit
Fireball
Wizard Skeleton Army Witch Balloon Bandit
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon Bandit
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Skeleton Army Bandit Valkyrie Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Skeleton Army Bandit

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Witch Bandit
Wizard
Valkyrie Rage Balloon Bandit
Barbarian Barrel
Balloon Bandit
Rage
Witch Balloon Wizard
Skeleton Army
Witch
Rage Valkyrie Bandit
Balloon
Valkyrie Barbarian Barrel Rage Wizard Bandit
Bandit
Valkyrie Wizard Barbarian Barrel Witch Balloon

Defense Synergies 0 10

Valkyrie
Wizard Witch Bandit
Wizard
Valkyrie Barbarian Barrel Skeleton Army Bandit
Barbarian Barrel
Wizard Witch Bandit
Rage
Skeleton Army
Wizard Bandit
Witch
Valkyrie Barbarian Barrel Bandit
Balloon
Bandit
Valkyrie Wizard Barbarian Barrel Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Barbarian Barrel
Skeleton Army Valkyrie Witch Bandit
Skeleton Army Witch Valkyrie Bandit
Skeleton Army Witch Valkyrie Bandit
Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Valkyrie Bandit
Wizard Witch
Valkyrie Barbarian Barrel Bandit
Witch Skeleton Army
Skeleton Army Valkyrie Barbarian Barrel Bandit
Valkyrie Skeleton Army Witch Wizard Barbarian Barrel Bandit
Wizard Witch
Skeleton Army Valkyrie Wizard Witch Bandit
Valkyrie Wizard Skeleton Army Barbarian Barrel Witch
Skeleton Army Bandit
Skeleton Army Bandit
Wizard Valkyrie Skeleton Army Witch
Valkyrie Wizard Barbarian Barrel Skeleton Army Witch Bandit
Valkyrie Wizard Barbarian Barrel Witch Bandit
Valkyrie Wizard Skeleton Army Barbarian Barrel Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Barbarian Barrel Witch Bandit
Bandit Valkyrie Wizard Barbarian Barrel
Skeleton Army Bandit Valkyrie Witch
Valkyrie Skeleton Army Barbarian Barrel Bandit
Valkyrie Skeleton Army Witch Bandit
Wizard Witch
Skeleton Army Valkyrie Witch Bandit
Valkyrie Skeleton Army
Valkyrie Barbarian Barrel Skeleton Army Witch Bandit
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch Bandit
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Valkyrie Barbarian Barrel
Wizard Valkyrie Barbarian Barrel
Wizard Witch
Wizard Witch
Wizard Barbarian Barrel
Wizard Bandit
Valkyrie Wizard Barbarian Barrel Bandit
Wizard
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Wizard Barbarian Barrel Witch Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Wizard Barbarian Barrel Bandit
Valkyrie Wizard Barbarian Barrel Witch
Wizard
Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Witch
Witch
Wizard Barbarian Barrel Witch Bandit
Wizard Witch Bandit
Barbarian Barrel Bandit
Wizard Witch
Wizard Witch
Wizard Bandit
Wizard
Barbarian Barrel Skeleton Army Witch Bandit
Wizard Witch
Barbarian Barrel
Valkyrie Wizard
Wizard
Witch
Witch
Barbarian Barrel Witch Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: