My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Miner
Giant Snowball
Fire Spirit Goblins Archers Battle Ram Witch Miner
Zap
Fire Spirit Goblins Archers Battle Ram Witch Goblin Giant
Barbarian Barrel
Fire Spirit Goblins Archers Battle Ram Witch
The Log
Fire Spirit Goblins Archers Battle Ram Witch
Earthquake
Archers Witch
Arrows
Fire Spirit Goblins Archers Witch
Royal Delivery
Fire Spirit Goblins Archers Battle Ram Witch Miner
Fireball
Archers Battle Ram Witch
Poison
Archers Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Archers Miner Fireball Battle Ram Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Archers Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Battle Ram Goblin Giant
Goblins
Miner Archers Battle Ram
Archers
Goblins Battle Ram Goblin Giant Miner
Fireball
Goblin Giant Battle Ram Miner
Battle Ram
Fire Spirit Goblins Archers Fireball Witch
Witch
Battle Ram Goblin Giant Miner
Goblin Giant
Fireball Fire Spirit Archers Witch
Miner
Fire Spirit Goblins Archers Fireball Witch

Defense Synergies 1 4

Fire Spirit
Goblins
Archers
Archers
Goblins Witch Goblin Giant
Fireball
Goblin Giant Miner
Battle Ram
Witch
Archers
Goblin Giant
Fireball Archers
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant
Goblins Witch
Witch Fire Spirit Goblins Archers
Witch Goblins
Fireball
Fireball Fire Spirit Goblins Archers
Fire Spirit Archers Fireball Witch
Fireball Goblin Giant
Witch Goblins
Fire Spirit Goblins Archers Miner
Goblins Archers Witch Fireball Goblin Giant
Archers Fireball Witch
Fire Spirit Fireball Witch
Fire Spirit Fireball Goblins Witch
Fireball
Goblins Fireball Witch
Fire Spirit Fireball Goblins Archers Witch
Witch Fire Spirit Archers Fireball
Fire Spirit Goblins Archers Fireball Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Fireball Witch
Fireball Archers Miner
Goblins Witch Goblin Giant
Fireball Goblin Giant
Witch Goblin Giant
Fire Spirit Fireball Archers Witch Goblin Giant
Goblins Archers Fireball Witch Goblin Giant
Goblin Giant
Goblins Fireball Witch
Witch Goblin Giant
Witch
Fireball Goblin Giant
Fireball Witch Goblin Giant
Archers Fireball Witch
Witch Goblins Archers Fireball Goblin Giant
Archers Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Goblin Giant Miner
Fireball
Fireball Fire Spirit
Fireball Fire Spirit Witch Goblin Giant
Fire Spirit Archers Witch
Fireball Fire Spirit
Fireball Miner
Fire Spirit Goblins Fireball
Miner Fireball
Fireball Fire Spirit Archers
Fire Spirit Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fire Spirit Archers Fireball
Fire Spirit Fireball Witch Miner
Fireball
Fireball
Fireball
Fire Spirit Fireball Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Fire Spirit Archers Fireball Witch
Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Fire Spirit Archers Fireball Witch
Fireball Fire Spirit Archers Witch
Fireball
Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Goblin Giant Miner

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