My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Royal Giant Ice Golem Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Giant Ice Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Knight Rascals Witch
The Log
Rascals Royal Giant Witch
Earthquake
Witch
Arrows
Rascals Witch
Royal Delivery
Knight Rascals Witch
Fireball
Rascals Witch
Poison
Rascals Witch
Lightning
Knight Ice Golem Witch
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Fireball Poison Rascals Giant Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Knight Fireball Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Poison Witch
Rascals
Royal Giant
Fireball Poison Ice Golem Witch
Ice Golem
Royal Giant Witch
Fireball
Royal Giant Knight Giant
Giant
Poison Fireball Witch
Poison
Royal Giant Giant Knight
Witch
Knight Royal Giant Ice Golem Giant

Defense Synergies 0 6

Knight
Fireball Poison Witch
Rascals
Royal Giant
Ice Golem
Fireball Poison Witch
Fireball
Knight Ice Golem
Giant
Poison
Knight Ice Golem
Witch
Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball
Knight Rascals Witch
Witch Knight Rascals
Witch Knight Rascals
Fireball Poison
Fireball Rascals
Rascals Fireball Poison Witch
Rascals Ice Golem Fireball Poison
Witch Rascals
Knight Rascals Ice Golem
Poison Witch Knight Rascals Ice Golem Fireball
Rascals Fireball Poison Witch
Knight Rascals Fireball Witch
Fireball Rascals Poison Witch
Knight Rascals
Rascals Fireball
Knight Rascals Fireball Poison Witch
Fireball Knight Rascals Witch
Poison Witch Knight Rascals Ice Golem Fireball
Rascals Knight Fireball Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Ice Golem Fireball Witch
Fireball Poison Knight Ice Golem
Knight Rascals Ice Golem Witch
Knight Rascals Ice Golem Fireball
Knight Rascals Witch
Fireball Poison Rascals Ice Golem Witch
Rascals Knight Ice Golem Fireball Witch
Knight Rascals
Knight Ice Golem Fireball Poison Witch
Witch
Knight Rascals Witch
Fireball Poison
Rascals Knight Ice Golem Fireball Witch
Rascals Fireball Witch
Rascals Witch Knight Ice Golem Fireball Poison
Poison Rascals Ice Golem Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight Rascals Ice Golem
Fireball Poison
Fireball Poison
Knight Rascals Ice Golem Fireball Poison
Fireball Poison
Fireball Poison Ice Golem Witch
Poison Witch
Fireball Poison Ice Golem
Fireball Poison
Fireball Poison
Poison Knight Fireball
Fireball Poison
Poison Knight Ice Golem Fireball
Fireball Poison
Ice Golem Fireball Poison
Fireball Poison Witch
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Witch
Fireball Poison
Fireball Poison
Fireball Poison
Ice Golem Poison Fireball Witch
Witch
Fireball Poison Witch
Fireball Poison Witch
Fireball Poison
Poison Ice Golem Fireball Witch
Fireball Poison Witch
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Witch
Fireball Poison Witch
Fireball
Fireball Poison Knight Rascals
Ice Golem Fireball Poison
Fireball Poison
Rascals Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch

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