My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Zappies Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Musketeer Zappies Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Balloon Inferno Dragon
Giant Snowball
Spear Goblins Bomber Musketeer Zappies Balloon Inferno Dragon
Zap
Spear Goblins Bomber Zappies Inferno Tower Balloon Inferno Dragon
Barbarian Barrel
Spear Goblins Bomber Musketeer Zappies Inferno Tower
The Log
Spear Goblins Bomber Musketeer Zappies
Earthquake
Spear Goblins Bomber Zappies Inferno Tower
Arrows
Spear Goblins Bomber Zappies
Royal Delivery
Spear Goblins Bomber Musketeer Zappies Balloon Inferno Dragon
Fireball
Bomber Musketeer Zappies Inferno Tower Balloon Inferno Dragon
Poison
Spear Goblins Bomber Musketeer Zappies Inferno Tower Balloon
Lightning
Musketeer Inferno Tower Balloon Inferno Dragon
Rocket
Musketeer Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Musketeer Zappies Inferno Dragon Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Zap Musketeer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Zappies Balloon Inferno Dragon
Bomber
Zap
Zap
Balloon Spear Goblins Bomber Musketeer Zappies
Musketeer
Zap Balloon
Zappies
Spear Goblins Zap Balloon
Inferno Tower
Balloon
Zap Spear Goblins Musketeer Zappies
Inferno Dragon
Spear Goblins

Defense Synergies 0 12

Spear Goblins
Zap Musketeer Zappies Inferno Tower Inferno Dragon
Bomber
Zap
Zap
Spear Goblins Bomber Musketeer Zappies Inferno Tower Inferno Dragon
Musketeer
Spear Goblins Zap Zappies Inferno Tower
Zappies
Spear Goblins Zap Musketeer
Inferno Tower
Spear Goblins Zap Musketeer
Balloon
Inferno Dragon
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Musketeer Zappies Inferno Tower
Inferno Tower Inferno Dragon Bomber Zap Musketeer Zappies
Inferno Tower Bomber Musketeer Zappies Inferno Dragon
Inferno Tower Inferno Dragon Bomber Musketeer Zappies
Bomber
Spear Goblins Bomber Zap Musketeer Zappies
Musketeer Inferno Tower Inferno Dragon Spear Goblins Zap Zappies
Zap Musketeer Inferno Tower
Zappies Inferno Tower Inferno Dragon Musketeer
Spear Goblins Bomber Musketeer Zappies Inferno Tower
Spear Goblins Bomber Zap Musketeer Zappies
Musketeer Inferno Tower Inferno Dragon Spear Goblins Zap Zappies
Inferno Tower Bomber Zap Musketeer Zappies
Bomber Zap Zappies
Inferno Tower Inferno Dragon Zappies
Inferno Tower Zap Zappies Inferno Dragon
Bomber Musketeer Zappies Inferno Tower
Spear Goblins Bomber Zap Musketeer Zappies
Zap Spear Goblins Bomber Musketeer Zappies Inferno Dragon
Musketeer Zappies Inferno Tower Inferno Dragon
Bomber Spear Goblins Musketeer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Zappies Inferno Tower
Bomber Zap Musketeer Inferno Dragon
Zappies Spear Goblins Zap Musketeer Inferno Tower
Zap Musketeer Zappies Inferno Tower
Inferno Tower Musketeer Zappies Inferno Dragon
Zap Musketeer Zappies
Spear Goblins Musketeer Zappies Inferno Tower
Inferno Tower Zappies Inferno Dragon
Zap Spear Goblins Zappies Inferno Tower Inferno Dragon
Inferno Tower Musketeer Zappies Inferno Dragon
Inferno Dragon Musketeer Zappies Inferno Tower
Zap
Zappies Inferno Tower
Bomber Musketeer Zappies
Zappies Inferno Tower Spear Goblins Bomber Zap Musketeer Inferno Dragon
Bomber Zap Musketeer Zappies Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer
Bomber Zap
Spear Goblins Zap Musketeer
Bomber Musketeer
Zap
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Spear Goblins Bomber Zap Musketeer
Musketeer
Bomber
Bomber Zap Musketeer
Bomber Zap
Musketeer
Musketeer
Zap Musketeer
Zap Bomber
Inferno Dragon
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer Zappies
Bomber Zap Musketeer
Zap Zappies
Zap Spear Goblins Musketeer Zappies
Zap Musketeer Zappies
Musketeer
Bomber Zap Musketeer
Zap
Musketeer
Zap Musketeer Zappies
Zap Musketeer Zappies
Zap Musketeer

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