My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Elixir Golem Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Baby Dragon Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Witch Goblin Giant X-Bow Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Goblin Giant X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Flying Machine Baby Dragon Witch
Zap
Minions Flying Machine Witch Goblin Giant X-Bow
Barbarian Barrel
Witch X-Bow Magic Archer
The Log
Witch X-Bow
Earthquake
Witch X-Bow
Arrows
Minions Flying Machine Witch
Royal Delivery
Minions Flying Machine Baby Dragon Witch Magic Archer
Fireball
Minions Flying Machine Baby Dragon Witch X-Bow Magic Archer
Poison
Minions Flying Machine Witch X-Bow Magic Archer
Lightning
Baby Dragon Witch X-Bow Magic Archer
Rocket
Witch X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Flying Machine Baby Dragon Magic Archer Witch Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Flying Machine Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Baby Dragon Goblin Giant
Fireball
Goblin Giant X-Bow Baby Dragon Magic Archer
Flying Machine
Baby Dragon Goblin Giant X-Bow
Baby Dragon
Minions Fireball Flying Machine Witch Goblin Giant
Witch
Baby Dragon Goblin Giant
Goblin Giant
Fireball Minions Flying Machine Baby Dragon Witch Magic Archer
X-Bow
Fireball Flying Machine
Magic Archer
Fireball Goblin Giant

Defense Synergies 2 7

Minions
Flying Machine Baby Dragon Goblin Giant X-Bow
Fireball
Goblin Giant X-Bow
Flying Machine
Minions Baby Dragon
Baby Dragon
Minions Flying Machine Witch
Witch
Baby Dragon
Goblin Giant
Fireball Minions Magic Archer
X-Bow
Fireball Minions
Magic Archer
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Flying Machine Baby Dragon Goblin Giant X-Bow Magic Archer
Minions Flying Machine Witch X-Bow
Witch Minions
Witch Minions
Fireball X-Bow
Fireball Minions Flying Machine Baby Dragon X-Bow Magic Archer
Minions Fireball Flying Machine Baby Dragon Witch X-Bow Magic Archer
Fireball Flying Machine Baby Dragon Goblin Giant X-Bow Magic Archer
Witch Minions X-Bow
Minions Witch Fireball Flying Machine Baby Dragon Goblin Giant X-Bow Magic Archer
Minions Fireball Flying Machine Baby Dragon Witch Magic Archer
Minions Fireball Flying Machine Witch X-Bow
Fireball Minions Baby Dragon Witch X-Bow Magic Archer
X-Bow
Fireball X-Bow
Minions Fireball Witch X-Bow
Fireball Minions Flying Machine Baby Dragon Witch X-Bow Magic Archer
Baby Dragon Witch Minions Fireball Flying Machine Magic Archer
Minions Fireball Flying Machine Baby Dragon Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch X-Bow
Fireball Flying Machine Baby Dragon X-Bow Magic Archer
Minions Witch Goblin Giant
Fireball Goblin Giant X-Bow
Witch Goblin Giant
Fireball Minions Flying Machine Baby Dragon Witch Goblin Giant Magic Archer
Minions Fireball Flying Machine Witch Goblin Giant
Goblin Giant
Minions Fireball Flying Machine Baby Dragon Witch X-Bow Magic Archer
Witch Goblin Giant
Minions Flying Machine Witch
Fireball Goblin Giant
Fireball Witch Goblin Giant
Fireball Flying Machine Baby Dragon Witch Magic Archer
Witch Minions Fireball Flying Machine Baby Dragon Goblin Giant X-Bow Magic Archer
Minions Fireball Flying Machine Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine Baby Dragon X-Bow
Fireball Flying Machine Baby Dragon X-Bow Magic Archer
Fireball Flying Machine Baby Dragon Goblin Giant X-Bow Magic Archer
Fireball Flying Machine
Fireball Baby Dragon Magic Archer
Fireball Minions Flying Machine Baby Dragon Witch Goblin Giant Magic Archer
Flying Machine Baby Dragon Witch Magic Archer
Fireball X-Bow Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine X-Bow
Minions Fireball X-Bow
Fireball Flying Machine X-Bow Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Flying Machine Fireball Baby Dragon Magic Archer
Minions Fireball Flying Machine Baby Dragon X-Bow Magic Archer
Fireball Flying Machine Baby Dragon X-Bow Magic Archer
X-Bow Fireball Flying Machine Baby Dragon Witch Magic Archer
Magic Archer Fireball Flying Machine Baby Dragon X-Bow
Fireball
Minions
Fireball Flying Machine Baby Dragon X-Bow Magic Archer
Fireball Flying Machine Baby Dragon Witch X-Bow Magic Archer
Minions Fireball Baby Dragon X-Bow Magic Archer
Fireball
X-Bow
Fireball Flying Machine Baby Dragon X-Bow
Fireball Baby Dragon Witch Magic Archer
Witch
Fireball X-Bow Flying Machine Baby Dragon Witch Magic Archer
Fireball Flying Machine Baby Dragon Witch X-Bow Magic Archer
Fireball Baby Dragon X-Bow Magic Archer
Fireball Flying Machine Baby Dragon Witch X-Bow Magic Archer
Minions Fireball Flying Machine Witch
Fireball
Fireball X-Bow Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Flying Machine Witch X-Bow Magic Archer
Fireball Flying Machine Baby Dragon Witch Magic Archer
Fireball
Fireball Flying Machine Baby Dragon Magic Archer
Fireball Flying Machine Baby Dragon Magic Archer
Fireball
Flying Machine
Minions Fireball Flying Machine Baby Dragon Witch Magic Archer
Fireball Flying Machine Witch Magic Archer
Fireball Flying Machine Baby Dragon Witch Goblin Giant X-Bow Magic Archer

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