My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch Lumberjack
Zap
Minion Horde Witch
Barbarian Barrel
Valkyrie Wizard Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Wizard Witch Lumberjack
Fireball
Minion Horde Wizard Witch Lumberjack
Poison
Minion Horde Wizard Witch
Lightning
Valkyrie Wizard Witch Lumberjack
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Valkyrie Freeze Lumberjack Minion Horde Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Valkyrie Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Freeze Lumberjack
Fireball
Freeze
Valkyrie
Lumberjack Wizard Witch
Wizard
Valkyrie Rage Lumberjack
Rage
Minion Horde Witch Wizard
Freeze
Minion Horde Fireball
Witch
Rage Valkyrie Lumberjack
Lumberjack
Valkyrie Minion Horde Wizard Witch

Defense Synergies 0 12

Minion Horde
Freeze
Fireball
Valkyrie Freeze Lumberjack
Valkyrie
Fireball Wizard Freeze Witch Lumberjack
Wizard
Valkyrie Freeze Lumberjack
Rage
Freeze
Minion Horde Fireball Valkyrie Wizard Lumberjack
Witch
Valkyrie Lumberjack
Lumberjack
Fireball Valkyrie Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard
Minion Horde Lumberjack Valkyrie Witch
Minion Horde Witch Lumberjack Valkyrie Freeze
Minion Horde Witch Lumberjack Valkyrie
Fireball Valkyrie Lumberjack
Fireball Freeze Valkyrie Lumberjack
Minion Horde Fireball Wizard Freeze Witch
Fireball Valkyrie
Minion Horde Witch Lumberjack
Minion Horde Valkyrie Lumberjack
Minion Horde Valkyrie Witch Fireball Wizard Freeze Lumberjack
Minion Horde Fireball Wizard Witch
Minion Horde Lumberjack Fireball Valkyrie Wizard Freeze Witch
Fireball Valkyrie Wizard Minion Horde Freeze Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Fireball Freeze Lumberjack
Minion Horde Wizard Fireball Valkyrie Witch Lumberjack
Fireball Minion Horde Valkyrie Wizard Witch Lumberjack
Valkyrie Wizard Freeze Witch Fireball Lumberjack
Lumberjack
Valkyrie Wizard Minion Horde Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Witch
Fireball Valkyrie Wizard Lumberjack
Lumberjack Minion Horde Valkyrie Witch
Valkyrie Lumberjack Minion Horde Fireball
Minion Horde Valkyrie Witch Lumberjack
Fireball Wizard Minion Horde Freeze Witch
Minion Horde Fireball Valkyrie Witch Lumberjack
Minion Horde Valkyrie Lumberjack
Minion Horde Freeze Fireball Valkyrie Witch
Witch Minion Horde
Minion Horde Valkyrie Witch Lumberjack
Fireball Valkyrie
Minion Horde Fireball Valkyrie Wizard Witch Lumberjack
Wizard Minion Horde Fireball Valkyrie Witch
Witch Minion Horde Fireball Valkyrie Freeze Lumberjack
Valkyrie Minion Horde Fireball Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Freeze
Fireball
Minion Horde Fireball
Fireball Valkyrie Freeze
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde Freeze Witch
Minion Horde Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball Lumberjack
Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball Freeze
Minion Horde
Fireball Wizard
Fireball Valkyrie Wizard Witch
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Valkyrie Wizard Witch
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Freeze Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Minion Horde Valkyrie Wizard Lumberjack
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch

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