My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Witch Giant Skeleton Royal Ghost Bandit Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Royal Ghost Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Bandit Night Witch
Giant Snowball
Bomber Baby Dragon Witch Lumberjack Night Witch
Zap
Bomber Witch Bandit Night Witch
Barbarian Barrel
Bomber Witch Giant Skeleton Royal Ghost Bandit Lumberjack Night Witch
The Log
Bomber Witch Giant Skeleton Bandit Lumberjack
Earthquake
Bomber Witch
Arrows
Bomber Witch Night Witch
Royal Delivery
Bomber Baby Dragon Witch Giant Skeleton Royal Ghost Bandit Lumberjack Night Witch
Fireball
Bomber Baby Dragon Witch Bandit Lumberjack Night Witch
Poison
Bomber Witch Night Witch
Lightning
Baby Dragon Witch Bandit Lumberjack Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Ghost Bandit Baby Dragon Lumberjack Night Witch Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Royal Ghost Bandit Baby Dragon

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon Giant Skeleton Bandit Lumberjack
Baby Dragon
Bomber Witch Giant Skeleton Bandit Lumberjack
Witch
Baby Dragon Giant Skeleton Royal Ghost Bandit Lumberjack
Giant Skeleton
Bomber Baby Dragon Witch Bandit Lumberjack Night Witch
Royal Ghost
Witch Bandit Lumberjack
Bandit
Bomber Baby Dragon Witch Giant Skeleton Royal Ghost Lumberjack
Lumberjack
Bomber Baby Dragon Witch Giant Skeleton Royal Ghost Bandit Night Witch
Night Witch
Giant Skeleton Lumberjack

Defense Synergies 0 12

Bomber
Royal Ghost Bandit
Baby Dragon
Witch Giant Skeleton Bandit Lumberjack
Witch
Baby Dragon Giant Skeleton Royal Ghost Bandit Lumberjack
Giant Skeleton
Baby Dragon Witch Lumberjack
Royal Ghost
Bomber Witch
Bandit
Bomber Baby Dragon Witch Lumberjack
Lumberjack
Baby Dragon Witch Giant Skeleton Bandit
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
Lumberjack Bomber Witch Bandit Night Witch
Witch Lumberjack Bomber Giant Skeleton Bandit Night Witch
Witch Lumberjack Night Witch Bomber Bandit
Bomber Giant Skeleton Lumberjack
Bomber Baby Dragon Royal Ghost Bandit Lumberjack Night Witch
Baby Dragon Witch Night Witch
Baby Dragon Giant Skeleton Bandit
Witch Lumberjack Night Witch
Bomber Giant Skeleton Royal Ghost Bandit Lumberjack Night Witch
Witch Bomber Baby Dragon Giant Skeleton Royal Ghost Bandit Lumberjack Night Witch
Baby Dragon Witch Night Witch
Lumberjack Night Witch Bomber Witch Giant Skeleton Bandit
Bomber Baby Dragon Witch Royal Ghost Lumberjack Night Witch
Bandit Lumberjack
Bandit Lumberjack
Bomber Witch Lumberjack Night Witch
Bomber Baby Dragon Witch Royal Ghost Bandit Lumberjack Night Witch
Baby Dragon Witch Bomber Giant Skeleton Royal Ghost Bandit Lumberjack
Lumberjack
Bomber Royal Ghost Baby Dragon Witch Giant Skeleton Bandit Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton Royal Ghost Bandit
Bandit Bomber Baby Dragon Royal Ghost Lumberjack
Giant Skeleton Bandit Lumberjack Witch
Giant Skeleton Lumberjack Bandit Night Witch
Giant Skeleton Witch Bandit Lumberjack Night Witch
Baby Dragon Witch
Witch Giant Skeleton Bandit Lumberjack Night Witch
Giant Skeleton Lumberjack
Giant Skeleton Baby Dragon Witch Bandit
Witch
Witch Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Witch Bandit Lumberjack Night Witch
Bomber Baby Dragon Witch
Witch Bomber Baby Dragon Giant Skeleton Lumberjack Night Witch
Bomber Baby Dragon Witch Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Royal Ghost Bandit
Baby Dragon Royal Ghost Bandit
Baby Dragon Giant Skeleton Bandit
Giant Skeleton
Bomber Baby Dragon
Baby Dragon Witch
Bomber Baby Dragon Witch
Baby Dragon
Bandit
Lumberjack Night Witch
Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Bomber Baby Dragon Witch Bandit
Baby Dragon Bandit
Bomber Night Witch
Bomber Baby Dragon Bandit
Bomber Baby Dragon Witch
Baby Dragon Giant Skeleton Night Witch
Baby Dragon
Bomber Baby Dragon Witch
Witch
Baby Dragon Witch Royal Ghost Bandit
Baby Dragon Witch Bandit
Baby Dragon Bandit
Baby Dragon Witch Night Witch
Witch
Night Witch
Bomber Bandit Night Witch
Giant Skeleton
Witch Bandit Night Witch
Baby Dragon Witch
Baby Dragon Lumberjack
Bomber Baby Dragon
Giant Skeleton
Baby Dragon Witch Giant Skeleton
Witch
Baby Dragon Witch Giant Skeleton Royal Ghost Bandit

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