My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Mediocre
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem The Log Electro Wizard Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Graveyard
Giant Snowball
Fire Spirit Goblins Graveyard
Zap
Fire Spirit Goblins Royal Giant Graveyard
Barbarian Barrel
Fire Spirit Goblins Wizard Royal Ghost Graveyard
The Log
Fire Spirit Goblins Royal Giant Graveyard
Earthquake
Graveyard
Arrows
Fire Spirit Goblins Graveyard
Royal Delivery
Fire Spirit Goblins Wizard Royal Ghost Graveyard
Fireball
Wizard
Poison
Wizard Graveyard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Arrows Royal Ghost Wizard Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Goblins
Royal Giant
Arrows
Royal Giant Graveyard
Royal Giant
Fire Spirit Arrows Goblins Wizard The Log Royal Ghost
Wizard
Royal Giant Royal Ghost
The Log
Royal Giant Graveyard
Royal Ghost
Royal Giant Wizard
Graveyard
Arrows The Log

Defense Synergies 0 6

Fire Spirit
The Log
Goblins
Wizard The Log
Arrows
Royal Giant
Wizard
Goblins The Log Royal Ghost
The Log
Fire Spirit Goblins Wizard Royal Ghost
Royal Ghost
Wizard The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Goblins The Log
Fire Spirit Goblins
Goblins
Arrows The Log
Arrows The Log Fire Spirit Goblins Royal Ghost
Fire Spirit Arrows Wizard
Arrows The Log
Goblins
Fire Spirit Goblins Royal Ghost
Goblins Arrows Wizard The Log Royal Ghost
Arrows Wizard
Fire Spirit Wizard The Log
Fire Spirit Wizard Goblins Arrows The Log Royal Ghost
The Log
Wizard Goblins Arrows
Fire Spirit Arrows Goblins Wizard The Log Royal Ghost
Arrows Wizard The Log Fire Spirit Royal Ghost
Wizard Royal Ghost Fire Spirit Goblins Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Ghost
Arrows Wizard The Log Royal Ghost
Goblins The Log
The Log
Fire Spirit Arrows Wizard
Goblins
Goblins The Log
Arrows The Log
Wizard
Wizard
Goblins The Log
Arrows Wizard The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Royal Ghost
Arrows The Log Royal Ghost
Arrows The Log
Arrows The Log
Wizard Fire Spirit Arrows The Log
Arrows Wizard Fire Spirit
Fire Spirit Arrows Wizard The Log
Arrows The Log Fire Spirit Wizard
Arrows The Log Wizard
Fire Spirit Goblins
Arrows Wizard The Log
Fire Spirit Arrows Wizard
Fire Spirit The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Fire Spirit Arrows Wizard The Log
Fire Spirit Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Fire Spirit Wizard
Arrows The Log Wizard Royal Ghost
Arrows Wizard The Log
Arrows The Log
Fire Spirit Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Fire Spirit
Fire Spirit Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
The Log
The Log Royal Ghost

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