My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem The Log Princess Royal Ghost Fisherman Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Baby Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Baby Dragon
Zap
Skeletons Bats Inferno Tower
Barbarian Barrel
Skeletons Inferno Tower Magic Archer
The Log
Skeletons
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Baby Dragon Magic Archer
Fireball
Inferno Tower Baby Dragon Magic Archer
Poison
Bats Inferno Tower Magic Archer
Lightning
Inferno Tower Baby Dragon Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage The Log Baby Dragon Magic Archer Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Rage The Log

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Rage Baby Dragon
Inferno Tower
Rage
Bats
Baby Dragon
Bats Mega Knight
The Log
Magic Archer Mega Knight
Magic Archer
The Log Mega Knight
Mega Knight
Bats Baby Dragon The Log Magic Archer

Defense Synergies 1 16

Skeletons
Bats Inferno Tower Baby Dragon The Log Magic Archer
Bats
Skeletons Inferno Tower Baby Dragon The Log Mega Knight
Inferno Tower
The Log Skeletons Bats Baby Dragon Mega Knight
Rage
Baby Dragon
Skeletons Bats Inferno Tower The Log Mega Knight
The Log
Inferno Tower Skeletons Bats Baby Dragon Magic Archer Mega Knight
Magic Archer
Skeletons The Log Mega Knight
Mega Knight
Bats Inferno Tower Baby Dragon The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Baby Dragon The Log Magic Archer
Inferno Tower Skeletons Bats The Log Mega Knight
Inferno Tower Mega Knight Skeletons Bats
Inferno Tower Skeletons Bats Mega Knight
The Log Mega Knight
The Log Skeletons Bats Baby Dragon Magic Archer Mega Knight
Bats Inferno Tower Baby Dragon Magic Archer
Inferno Tower Baby Dragon The Log Magic Archer Mega Knight
Inferno Tower Skeletons
Skeletons Inferno Tower Mega Knight
Bats Skeletons Baby Dragon The Log Magic Archer Mega Knight
Inferno Tower Bats Baby Dragon Magic Archer
Inferno Tower Mega Knight Skeletons Bats The Log
Mega Knight Bats Baby Dragon The Log Magic Archer
Inferno Tower Mega Knight
Inferno Tower The Log Mega Knight
Mega Knight Skeletons Bats Inferno Tower
Mega Knight Bats Baby Dragon The Log Magic Archer
Baby Dragon The Log Bats Magic Archer Mega Knight
Inferno Tower
Mega Knight Bats Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower
Baby Dragon The Log Magic Archer Mega Knight
Mega Knight Skeletons Bats Inferno Tower The Log
Mega Knight Bats Inferno Tower The Log
Inferno Tower Skeletons Mega Knight
Skeletons Bats Baby Dragon Magic Archer
Skeletons Bats Inferno Tower
Inferno Tower Mega Knight
Mega Knight Skeletons Bats Inferno Tower Baby Dragon The Log Magic Archer
Inferno Tower Skeletons
Mega Knight Bats Inferno Tower
Mega Knight The Log
Mega Knight Skeletons Inferno Tower
Baby Dragon Magic Archer Mega Knight
Inferno Tower Skeletons Bats Baby Dragon The Log Magic Archer
Bats Mega Knight Inferno Tower Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log Magic Archer Mega Knight
Bats Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
The Log Baby Dragon Magic Archer
The Log
Bats
The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Magic Archer Baby Dragon The Log Mega Knight
Bats
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Magic Archer Mega Knight
The Log Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer
Bats Baby Dragon Magic Archer
Bats
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Bats Magic Archer
Baby Dragon Magic Archer
The Log
Baby Dragon Magic Archer Mega Knight
The Log Baby Dragon Magic Archer
Mega Knight
Bats Baby Dragon The Log Magic Archer
Bats Magic Archer
Baby Dragon The Log Magic Archer Mega Knight

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