My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Elixir Golem The Log Princess Royal Ghost Fisherman Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Balloon Giant Skeleton
Giant Snowball
Minion Horde Skeleton Army Clone Balloon
Zap
Minion Horde Skeleton Army Clone Balloon
Barbarian Barrel
Skeleton Army Clone Executioner Giant Skeleton Electro Wizard
The Log
Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Skeleton Army Clone Balloon Executioner Giant Skeleton Electro Wizard
Fireball
Minion Horde Skeleton Army Clone Balloon Executioner Electro Wizard
Poison
Minion Horde Skeleton Army Clone Balloon Executioner Electro Wizard
Lightning
Balloon Executioner Electro Wizard
Rocket
Minion Horde Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Clone Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Clone Electro Wizard Minion Horde Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Clone Electro Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Clone Giant Skeleton
Rage
Minion Horde Balloon Giant Skeleton Electro Wizard
Skeleton Army
Clone
Clone
Skeleton Army Balloon Giant Skeleton Minion Horde Electro Wizard
Balloon
Rage Clone Executioner Giant Skeleton Electro Wizard
Executioner
Balloon
Giant Skeleton
Clone Minion Horde Rage Balloon Electro Wizard
Electro Wizard
Rage Clone Balloon Giant Skeleton

Defense Synergies 0 5

Minion Horde
Rage
Skeleton Army
Executioner Giant Skeleton Electro Wizard
Clone
Balloon
Executioner
Skeleton Army Giant Skeleton
Giant Skeleton
Skeleton Army Executioner Electro Wizard
Electro Wizard
Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner Electro Wizard
Minion Horde Skeleton Army Executioner Electro Wizard
Minion Horde Skeleton Army Executioner Giant Skeleton Electro Wizard
Minion Horde Skeleton Army Electro Wizard
Skeleton Army Giant Skeleton
Skeleton Army Executioner Electro Wizard
Minion Horde Electro Wizard Executioner
Giant Skeleton Electro Wizard
Minion Horde Skeleton Army
Skeleton Army Minion Horde Giant Skeleton Electro Wizard
Minion Horde Skeleton Army Executioner Electro Wizard Giant Skeleton
Minion Horde Executioner Electro Wizard
Minion Horde Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Executioner Minion Horde Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard
Minion Horde Skeleton Army Executioner Electro Wizard
Minion Horde Skeleton Army Executioner Electro Wizard
Executioner Giant Skeleton Electro Wizard
Electro Wizard
Skeleton Army Minion Horde Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard Executioner
Skeleton Army Giant Skeleton Minion Horde Electro Wizard
Skeleton Army Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Minion Horde Skeleton Army Executioner
Executioner Minion Horde Electro Wizard
Skeleton Army Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Giant Skeleton Electro Wizard Skeleton Army
Minion Horde Skeleton Army
Minion Horde Giant Skeleton
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Minion Horde Executioner
Minion Horde Skeleton Army Executioner
Skeleton Army Electro Wizard Minion Horde Executioner Giant Skeleton
Executioner Minion Horde Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Executioner Electro Wizard
Minion Horde Giant Skeleton
Giant Skeleton
Executioner Minion Horde
Executioner Minion Horde
Minion Horde Executioner
Executioner
Minion Horde Electro Wizard
Minion Horde Electro Wizard
Executioner
Executioner
Minion Horde
Minion Horde Executioner
Minion Horde Executioner
Minion Horde
Executioner Electro Wizard
Minion Horde Giant Skeleton
Minion Horde
Executioner
Minion Horde
Executioner Electro Wizard
Minion Horde Executioner Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Minion Horde
Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Minion Horde Electro Wizard Skeleton Army
Executioner Electro Wizard
Minion Horde Executioner Electro Wizard
Executioner
Giant Skeleton
Minion Horde Executioner
Minion Horde Giant Skeleton Electro Wizard
Executioner Electro Wizard
Executioner Giant Skeleton Electro Wizard

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