My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem The Log Princess Royal Ghost Fisherman Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Princess Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner Night Witch
Giant Snowball
Witch Miner Princess Night Witch
Zap
Witch Princess Night Witch
Barbarian Barrel
Wizard Witch Giant Skeleton Princess Royal Ghost Night Witch
The Log
Witch Giant Skeleton Princess
Earthquake
Witch
Arrows
Witch Princess Night Witch
Royal Delivery
Wizard Witch Giant Skeleton Miner Princess Royal Ghost Night Witch
Fireball
Wizard Witch Princess Night Witch
Poison
Wizard Witch Princess Night Witch
Lightning
Wizard Witch Night Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner Princess Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Princess Royal Ghost Night Witch Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Miner Princess Royal Ghost

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Giant Skeleton Miner Royal Ghost
Witch
Giant Skeleton Miner Royal Ghost
Giant Skeleton
Wizard Witch The Log Miner Princess Night Witch
The Log
Giant Skeleton Miner Princess
Miner
Wizard Witch Giant Skeleton The Log Royal Ghost
Princess
Giant Skeleton The Log Royal Ghost
Royal Ghost
Wizard Witch Miner Princess
Night Witch
Giant Skeleton

Defense Synergies 0 13

Wizard
Giant Skeleton The Log Royal Ghost
Witch
Giant Skeleton The Log Royal Ghost
Giant Skeleton
Wizard Witch The Log Princess
The Log
Wizard Witch Giant Skeleton Miner Princess Royal Ghost Night Witch
Miner
The Log
Princess
Giant Skeleton The Log Royal Ghost
Royal Ghost
Wizard Witch The Log Princess
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Witch The Log Night Witch
Witch Giant Skeleton Night Witch
Witch Night Witch
Giant Skeleton The Log Princess
The Log Royal Ghost Night Witch
Wizard Witch Princess Night Witch
Giant Skeleton The Log
Witch Princess Night Witch
Giant Skeleton Miner Royal Ghost Night Witch
Witch Wizard Giant Skeleton The Log Princess Royal Ghost Night Witch
Wizard Witch Princess Night Witch
Night Witch Wizard Witch Giant Skeleton The Log
Wizard Witch The Log Princess Royal Ghost Night Witch
The Log
Wizard Witch Night Witch
Wizard Witch The Log Royal Ghost Night Witch
Wizard Witch The Log Giant Skeleton Princess Royal Ghost
Wizard Royal Ghost Witch Giant Skeleton The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Royal Ghost
Wizard The Log Miner Royal Ghost
Giant Skeleton Witch The Log
Giant Skeleton The Log Night Witch
Giant Skeleton Witch Night Witch
Wizard Witch Princess
Witch Giant Skeleton Night Witch
Giant Skeleton
Giant Skeleton Witch The Log
Witch
Witch Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Wizard Witch Night Witch
Wizard Witch Princess
Witch Giant Skeleton The Log Night Witch
Wizard Witch Giant Skeleton The Log Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton The Log Royal Ghost
The Log Miner Princess Royal Ghost
Giant Skeleton The Log Miner
Giant Skeleton The Log
Wizard The Log
Wizard Witch Princess
Wizard Witch The Log Princess
The Log Wizard Princess
The Log Miner Wizard
Night Witch
Miner Wizard The Log Princess
Wizard Princess
The Log Miner Princess
Princess
Princess The Log
Wizard Witch The Log Princess
Wizard The Log Princess
Night Witch
Wizard The Log Princess
Wizard Witch The Log Miner Princess
Giant Skeleton The Log Night Witch
Wizard Princess
The Log
The Log
The Log Wizard Witch Princess
Witch
The Log Miner Wizard Witch Princess Royal Ghost
Wizard Witch The Log Miner Princess
Miner The Log
Wizard Witch Princess Night Witch
Wizard Witch
Night Witch
Wizard The Log Miner Night Witch
Princess
Giant Skeleton
Wizard The Log Princess
Witch Princess Night Witch
Wizard Witch Princess
The Log
Miner Wizard Princess
The Log Wizard Princess
Giant Skeleton
Witch Giant Skeleton The Log Princess
Witch Princess
Witch Giant Skeleton The Log Miner Princess Royal Ghost

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