My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
RIP
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem The Log Princess Royal Ghost Fisherman Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Goblin Barrel Clone Giant Skeleton
Giant Snowball
Bomber Goblin Barrel Clone
Zap
Bomber Goblin Barrel Clone
Barbarian Barrel
Bomber Elite Barbarians Goblin Barrel Clone Giant Skeleton
The Log
Bomber Elite Barbarians Goblin Barrel Clone Giant Skeleton
Earthquake
Bomber Goblin Barrel Clone
Arrows
Bomber Goblin Barrel Clone
Royal Delivery
Bomber Elite Barbarians Goblin Barrel Clone Giant Skeleton
Fireball
Bomber Elite Barbarians Goblin Barrel Clone
Poison
Bomber Clone
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Goblin Barrel Clone Freeze Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Giant Skeleton
Elite Barbarians
Bomber The Log
Mirror
Goblin Barrel The Log Freeze Giant Skeleton
Goblin Barrel
Mirror Clone Giant Skeleton
Clone
Giant Skeleton Goblin Barrel
Freeze
Mirror
Giant Skeleton
Clone Bomber Mirror Goblin Barrel The Log
The Log
Mirror Elite Barbarians Giant Skeleton

Defense Synergies 0 4

Bomber
The Log
Elite Barbarians
The Log
Mirror
The Log
Goblin Barrel
Clone
Freeze
Giant Skeleton
The Log
The Log
Bomber Elite Barbarians Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Elite Barbarians Bomber The Log
Bomber Elite Barbarians Freeze Giant Skeleton
Elite Barbarians Bomber
Bomber Elite Barbarians Giant Skeleton The Log
Freeze The Log Bomber
Freeze
Giant Skeleton The Log
Elite Barbarians
Elite Barbarians Bomber Giant Skeleton
Bomber Freeze Giant Skeleton The Log
Bomber Elite Barbarians Freeze Giant Skeleton The Log
Bomber Freeze The Log
Elite Barbarians
Elite Barbarians Freeze The Log
Bomber Elite Barbarians
Bomber Elite Barbarians The Log
Freeze The Log Bomber Giant Skeleton
Elite Barbarians
Bomber Elite Barbarians Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton
Bomber Elite Barbarians The Log
Giant Skeleton Elite Barbarians The Log
Giant Skeleton Elite Barbarians The Log
Giant Skeleton Elite Barbarians
Freeze
Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians
Freeze Giant Skeleton Elite Barbarians The Log
Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton
Bomber
Elite Barbarians Bomber Freeze Giant Skeleton The Log
Bomber Elite Barbarians Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton The Log
The Log
Giant Skeleton The Log
Freeze Giant Skeleton The Log
Bomber The Log
Freeze
Bomber The Log
The Log Freeze
The Log
Elite Barbarians
The Log
Elite Barbarians The Log
Freeze
Elite Barbarians The Log
Bomber The Log
The Log
Freeze
Bomber
Bomber The Log
Bomber The Log
Giant Skeleton The Log
The Log
The Log
Freeze The Log Bomber
The Log
The Log
The Log
Elite Barbarians
Freeze
Elite Barbarians
Bomber The Log
Freeze
Giant Skeleton
The Log
Freeze
Freeze
The Log
The Log Bomber
Giant Skeleton
Elite Barbarians
Elite Barbarians Freeze Giant Skeleton The Log
Freeze Giant Skeleton The Log

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