My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem The Log Princess Royal Ghost Fisherman Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Giant Skeleton
Giant Snowball
Goblin Barrel Clone
Zap
Goblin Barrel Clone
Barbarian Barrel
Goblin Barrel Clone Executioner Giant Skeleton
The Log
Goblin Barrel Clone Giant Skeleton
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Goblin Barrel Clone Executioner Giant Skeleton
Fireball
Goblin Barrel Clone Executioner
Poison
Clone Executioner
Lightning
Ice Golem Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Clone Tornado Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem Rage Goblin Barrel Clone Tornado Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Golem Rage Goblin Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Goblin Barrel Executioner
Mirror
Goblin Barrel Tornado Giant Skeleton
Rage
Giant Skeleton
Goblin Barrel
Ice Golem Mirror Clone Giant Skeleton
Clone
Giant Skeleton Goblin Barrel
Tornado
Executioner Mirror Giant Skeleton
Executioner
Tornado Ice Golem
Giant Skeleton
Clone Mirror Rage Goblin Barrel Tornado

Defense Synergies 2 6

Ice Golem
Tornado Executioner Giant Skeleton
Mirror
Tornado Executioner
Rage
Goblin Barrel
Clone
Tornado
Mirror Executioner Ice Golem Giant Skeleton
Executioner
Tornado Ice Golem Mirror Giant Skeleton
Giant Skeleton
Ice Golem Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Executioner
Executioner
Tornado Executioner Giant Skeleton
Tornado Giant Skeleton
Tornado Executioner
Tornado Executioner
Ice Golem Giant Skeleton
Tornado
Tornado Ice Golem Giant Skeleton
Executioner Ice Golem Tornado Giant Skeleton
Executioner Tornado
Giant Skeleton
Executioner Tornado
Tornado
Tornado Executioner
Tornado Executioner
Tornado Executioner Ice Golem Giant Skeleton
Tornado
Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Giant Skeleton
Ice Golem Executioner
Giant Skeleton Ice Golem
Giant Skeleton Ice Golem Tornado
Giant Skeleton Executioner
Executioner Ice Golem Tornado
Ice Golem Giant Skeleton
Giant Skeleton
Giant Skeleton Ice Golem Tornado
Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Ice Golem Executioner
Executioner
Ice Golem Tornado Executioner Giant Skeleton
Executioner Ice Golem Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Giant Skeleton
Tornado Executioner
Giant Skeleton
Ice Golem Giant Skeleton
Executioner
Executioner Ice Golem Tornado
Tornado Executioner
Ice Golem Tornado Executioner
Tornado
Tornado
Tornado
Tornado Executioner
Ice Golem Executioner
Ice Golem
Executioner
Executioner
Tornado
Executioner
Tornado
Giant Skeleton
Tornado
Tornado
Ice Golem Tornado Executioner
Tornado Executioner
Tornado
Tornado
Ice Golem Tornado Executioner
Giant Skeleton
Tornado Executioner
Executioner
Ice Golem Executioner
Tornado Giant Skeleton
Executioner
Tornado Giant Skeleton
Tornado Executioner
Tornado Executioner Giant Skeleton

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