My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem The Log Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Balloon
Giant Snowball
Bats Goblin Barrel Skeleton Army Balloon
Zap
Bats Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Valkyrie Goblin Barrel Skeleton Army Balloon Electro Wizard
Fireball
Goblin Barrel Skeleton Army Balloon Electro Wizard
Poison
Bats Skeleton Army Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Valkyrie Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Goblin Barrel
Valkyrie
Bats Goblin Barrel Balloon Electro Wizard
Goblin Barrel
Valkyrie Bats Skeleton Army Balloon Mega Knight
Skeleton Army
Goblin Barrel
Balloon
Bats Valkyrie Goblin Barrel The Log Electro Wizard Mega Knight
The Log
Balloon Mega Knight
Electro Wizard
Valkyrie Balloon Mega Knight
Mega Knight
Bats Goblin Barrel Balloon The Log Electro Wizard

Defense Synergies 0 11

Bats
Valkyrie The Log Electro Wizard Mega Knight
Valkyrie
Bats The Log Electro Wizard
Goblin Barrel
Skeleton Army
The Log Electro Wizard
Balloon
The Log
Bats Valkyrie Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Bats Valkyrie Skeleton Army The Log Mega Knight
Mega Knight
Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Skeleton Army Bats Valkyrie The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Bats Valkyrie Electro Wizard
Skeleton Army Bats Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard
Valkyrie The Log Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Skeleton Army Electro Wizard The Log Mega Knight
Bats Electro Wizard
Skeleton Army Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight Bats Valkyrie Skeleton Army Electro Wizard
Mega Knight Bats Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie The Log Bats Electro Wizard Mega Knight
Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight Bats The Log Electro Wizard
Valkyrie Skeleton Army Mega Knight
Bats Electro Wizard
Skeleton Army Bats Valkyrie Electro Wizard
Mega Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Bats Valkyrie Skeleton Army The Log
Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Valkyrie The Log Electro Wizard
Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Bats Valkyrie The Log
Bats Valkyrie Mega Knight The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log Mega Knight
Bats
The Log
The Log
The Log
Bats Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
The Log
The Log Mega Knight
Bats
The Log Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Bats Electro Wizard
Electro Wizard Bats
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Bats Skeleton Army
Electro Wizard
The Log
Valkyrie Electro Wizard Mega Knight
The Log
Mega Knight
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard Mega Knight

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