My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Missing cards in your collection

Elixir Golem The Log Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Sparky
Giant Snowball
Witch Balloon
Zap
Inferno Tower Witch Balloon Sparky
Barbarian Barrel
Inferno Tower Wizard Witch Giant Skeleton Magic Archer Sparky
The Log
Witch Giant Skeleton Sparky
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon Giant Skeleton Magic Archer Sparky
Fireball
Inferno Tower Wizard Witch Balloon Magic Archer Sparky
Poison
Inferno Tower Wizard Witch Balloon Magic Archer Sparky
Lightning
Inferno Tower Wizard Witch Balloon Magic Archer Sparky
Rocket
Inferno Tower Wizard Witch Balloon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Magic Archer Inferno Tower Wizard Witch Balloon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Magic Archer Inferno Tower Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Balloon Giant Skeleton Sparky
Mirror
Balloon Giant Skeleton Magic Archer Sparky
Witch
Giant Skeleton
Balloon
Wizard Mirror Giant Skeleton Magic Archer Sparky
Giant Skeleton
Wizard Mirror Witch Balloon Magic Archer Sparky
Magic Archer
Mirror Balloon Giant Skeleton
Sparky
Wizard Mirror Balloon Giant Skeleton

Defense Synergies 0 6

Inferno Tower
Mirror
Wizard
Giant Skeleton
Mirror
Inferno Tower Magic Archer Sparky
Witch
Giant Skeleton
Balloon
Giant Skeleton
Wizard Witch Magic Archer
Magic Archer
Mirror Giant Skeleton
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Magic Archer Sparky
Inferno Tower Sparky Witch
Inferno Tower Witch Sparky Giant Skeleton
Inferno Tower Witch Sparky
Giant Skeleton Sparky
Magic Archer
Inferno Tower Wizard Witch Magic Archer
Inferno Tower Giant Skeleton Magic Archer Sparky
Inferno Tower Witch Sparky
Inferno Tower Giant Skeleton Sparky
Witch Wizard Giant Skeleton Magic Archer
Inferno Tower Wizard Witch Magic Archer
Inferno Tower Sparky Wizard Witch Giant Skeleton
Wizard Sparky Witch Magic Archer
Inferno Tower Sparky
Inferno Tower Sparky
Wizard Sparky Inferno Tower Witch
Wizard Witch Magic Archer
Wizard Witch Giant Skeleton Magic Archer
Sparky Inferno Tower
Wizard Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Giant Skeleton Sparky
Wizard Magic Archer
Giant Skeleton Inferno Tower Witch Sparky
Giant Skeleton Inferno Tower Sparky
Inferno Tower Giant Skeleton Witch Sparky
Wizard Witch Magic Archer
Sparky Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Sparky
Giant Skeleton Inferno Tower Witch Magic Archer Sparky
Inferno Tower Witch Sparky
Inferno Tower Witch Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Inferno Tower Wizard Witch Sparky
Wizard Witch Magic Archer Sparky
Inferno Tower Witch Sparky Giant Skeleton Magic Archer
Inferno Tower Wizard Witch Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton Sparky
Magic Archer
Giant Skeleton Magic Archer Sparky
Giant Skeleton Sparky
Wizard Magic Archer Sparky
Wizard Witch Magic Archer
Wizard Witch Magic Archer Sparky
Wizard Magic Archer
Wizard
Sparky
Wizard Magic Archer Sparky
Wizard Magic Archer
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Wizard Witch Magic Archer Sparky
Magic Archer Wizard Sparky
Sparky
Sparky
Wizard Magic Archer Sparky
Wizard Witch Magic Archer
Giant Skeleton Magic Archer Sparky
Wizard
Sparky
Wizard Witch Magic Archer Sparky
Witch
Wizard Witch Magic Archer Sparky
Wizard Witch Magic Archer Sparky
Magic Archer Sparky
Wizard Witch Magic Archer Sparky
Wizard Witch
Sparky
Wizard Magic Archer Sparky
Magic Archer Sparky
Giant Skeleton Sparky
Wizard Magic Archer Sparky
Witch Magic Archer
Wizard Witch Magic Archer
Wizard Magic Archer Sparky
Wizard Magic Archer
Giant Skeleton Sparky
Sparky
Witch Giant Skeleton Magic Archer Sparky
Witch Magic Archer
Witch Giant Skeleton Magic Archer Sparky

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