My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Witch Golem Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Tesla Valkyrie Witch Royal Ghost Electro Wizard
The Log
Royal Giant Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Royal Ghost Electro Wizard
Fireball
Tesla Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Tesla Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Tesla Valkyrie Electro Wizard Witch Royal Giant Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Tesla Valkyrie Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Lightning Witch Royal Ghost Electro Wizard
Valkyrie
Witch Royal Ghost Electro Wizard
Witch
Royal Giant Valkyrie Golem Royal Ghost
Lightning
Royal Giant Golem
Golem
Lightning Witch Electro Wizard
Royal Ghost
Royal Giant Valkyrie Witch Electro Wizard
Electro Wizard
Royal Giant Valkyrie Golem Royal Ghost

Defense Synergies 0 7

Tesla
Valkyrie Electro Wizard
Royal Giant
Valkyrie
Tesla Witch Electro Wizard
Witch
Valkyrie Royal Ghost Electro Wizard
Lightning
Golem
Royal Ghost
Witch Electro Wizard
Electro Wizard
Tesla Valkyrie Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Valkyrie Electro Wizard
Tesla Valkyrie Witch Electro Wizard
Tesla Witch Valkyrie Lightning Electro Wizard
Tesla Witch Valkyrie Electro Wizard
Lightning Valkyrie
Tesla Valkyrie Royal Ghost Electro Wizard
Tesla Lightning Electro Wizard Witch
Lightning Tesla Valkyrie Electro Wizard
Tesla Witch
Tesla Valkyrie Royal Ghost Electro Wizard
Valkyrie Witch Electro Wizard Tesla Royal Ghost
Tesla Witch Electro Wizard
Tesla Valkyrie Witch Lightning Electro Wizard
Valkyrie Tesla Witch Royal Ghost Electro Wizard
Tesla Electro Wizard
Tesla Lightning Electro Wizard
Tesla Valkyrie Witch Electro Wizard
Tesla Valkyrie Witch Royal Ghost Electro Wizard
Valkyrie Witch Tesla Royal Ghost Electro Wizard
Tesla Electro Wizard
Valkyrie Royal Ghost Tesla Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch Royal Ghost Electro Wizard
Electro Wizard Tesla Valkyrie Lightning Royal Ghost
Valkyrie Witch Lightning Electro Wizard
Valkyrie Lightning Tesla Electro Wizard
Tesla Valkyrie Witch
Tesla Witch Electro Wizard
Tesla Valkyrie Witch Lightning Electro Wizard
Tesla Valkyrie
Lightning Electro Wizard Valkyrie Witch
Witch Tesla
Tesla Valkyrie Witch
Lightning Valkyrie Electro Wizard
Lightning Tesla Valkyrie Witch
Tesla Valkyrie Witch
Tesla Witch Electro Wizard Valkyrie Lightning
Valkyrie Tesla Witch Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Royal Ghost
Royal Ghost Electro Wizard
Lightning
Lightning Valkyrie
Valkyrie
Witch
Witch
Lightning
Lightning
Lightning Electro Wizard
Lightning Valkyrie Electro Wizard
Lightning
Lightning
Lightning
Lightning
Lightning Witch
Lightning
Lightning
Lightning
Lightning Electro Wizard
Lightning Valkyrie Witch
Lightning
Lightning
Lightning
Lightning
Valkyrie Witch
Witch
Witch Lightning Royal Ghost Electro Wizard
Lightning Witch
Lightning
Lightning Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Witch
Lightning Witch Electro Wizard
Lightning Valkyrie Electro Wizard
Lightning
Lightning
Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Royal Ghost Electro Wizard

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