My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bomber Archers Knight Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers
Giant Snowball
Spear Goblins Bomber Archers
Zap
Spear Goblins Bomber Archers
Barbarian Barrel
Ice Spirit Spear Goblins Bomber Archers Knight Ice Wizard
The Log
Ice Spirit Spear Goblins Bomber Archers
Earthquake
Spear Goblins Bomber Archers
Arrows
Ice Spirit Spear Goblins Bomber Archers
Royal Delivery
Ice Spirit Spear Goblins Bomber Archers Knight Ice Wizard
Fireball
Bomber Archers Ice Wizard
Poison
Spear Goblins Bomber Archers Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bomber Zap Archers Knight Ice Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bomber Zap

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Spear Goblins Bomber Archers Mega Knight
Spear Goblins
Knight Ice Spirit Zap Mega Knight
Bomber
Ice Spirit Zap Knight Mega Knight
Zap
Ice Spirit Spear Goblins Bomber Archers Knight Ice Wizard Mega Knight
Archers
Knight Ice Spirit Zap Mega Knight
Knight
Ice Spirit Spear Goblins Archers Bomber Zap Ice Wizard
Ice Wizard
Zap Knight
Mega Knight
Ice Spirit Spear Goblins Bomber Zap Archers

Defense Synergies 6 17

Ice Spirit
Zap Spear Goblins Bomber Archers Knight Ice Wizard Mega Knight
Spear Goblins
Knight Ice Spirit Zap Archers Ice Wizard Mega Knight
Bomber
Knight Ice Spirit Zap
Zap
Ice Spirit Mega Knight Spear Goblins Bomber Archers Knight Ice Wizard
Archers
Knight Ice Spirit Spear Goblins Zap Ice Wizard Mega Knight
Knight
Spear Goblins Bomber Archers Ice Wizard Ice Spirit Zap
Ice Wizard
Knight Ice Spirit Spear Goblins Zap Archers Mega Knight
Mega Knight
Zap Ice Spirit Spear Goblins Archers Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Knight
Ice Spirit Bomber Zap Knight Ice Wizard Mega Knight
Mega Knight Bomber Archers Knight Ice Wizard
Bomber Knight Ice Wizard Mega Knight
Bomber Mega Knight
Spear Goblins Bomber Zap Archers Ice Wizard Mega Knight
Ice Spirit Spear Goblins Zap Archers Ice Wizard
Zap Mega Knight
Ice Wizard
Knight Ice Spirit Spear Goblins Bomber Archers Ice Wizard Mega Knight
Archers Ice Wizard Spear Goblins Bomber Zap Knight Mega Knight
Spear Goblins Zap Archers Ice Wizard
Mega Knight Ice Spirit Bomber Zap Knight Ice Wizard
Bomber Mega Knight Ice Spirit Zap
Knight Mega Knight
Ice Spirit Zap Mega Knight
Mega Knight Bomber Knight
Ice Spirit Mega Knight Spear Goblins Bomber Zap Archers Knight Ice Wizard
Zap Ice Spirit Spear Goblins Bomber Archers Knight Ice Wizard Mega Knight
Bomber Mega Knight Spear Goblins Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Zap Archers
Bomber Zap Archers Knight Mega Knight
Mega Knight Ice Spirit Spear Goblins Zap Knight
Mega Knight Zap Knight
Knight Mega Knight
Ice Spirit Zap Archers Ice Wizard
Spear Goblins Archers Knight Ice Wizard
Mega Knight Knight
Zap Mega Knight Ice Spirit Spear Goblins Knight
Mega Knight Knight
Mega Knight Zap
Mega Knight Knight
Bomber Archers Mega Knight
Ice Spirit Spear Goblins Bomber Zap Archers Knight
Mega Knight Bomber Zap Archers Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ice Wizard
Knight
Bomber Zap Mega Knight
Ice Spirit Spear Goblins Zap Ice Wizard
Bomber Archers
Ice Spirit Zap Ice Wizard
Zap
Zap Knight
Zap Archers
Knight
Zap
Spear Goblins Bomber Zap
Mega Knight
Bomber
Bomber Zap Archers Mega Knight
Bomber Zap Mega Knight
Mega Knight
Zap
Zap Ice Spirit Bomber Ice Wizard Mega Knight
Zap Ice Wizard
Zap Mega Knight
Zap
Zap Archers Ice Wizard
Zap Ice Spirit
Bomber Zap Mega Knight
Zap Ice Spirit
Mega Knight
Zap Ice Spirit Spear Goblins Archers
Zap Archers Ice Wizard
Knight Mega Knight
Bomber Zap
Zap
Mega Knight
Zap Ice Spirit
Zap
Zap Mega Knight

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