My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Hunter Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Lava Hound
Giant Snowball
Fire Spirit Cannon Lava Hound
Zap
Fire Spirit Cannon Bandit Lava Hound
Barbarian Barrel
Fire Spirit Ice Spirit Cannon Wizard Hunter Bandit
The Log
Fire Spirit Ice Spirit Cannon Hunter Bandit
Earthquake
Cannon
Arrows
Fire Spirit Ice Spirit Lava Hound
Royal Delivery
Fire Spirit Ice Spirit Wizard Hunter Bandit Lava Hound
Fireball
Cannon Wizard Hunter Bandit Lava Hound
Poison
Cannon Wizard Hunter Lava Hound
Lightning
Cannon Wizard Hunter Bandit
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Giant Snowball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Giant Snowball Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Giant Snowball Cannon Bandit Hunter Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Giant Snowball Cannon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Bandit
Ice Spirit
Giant Snowball Hunter Bandit
Giant Snowball
Fire Spirit Ice Spirit Hunter Bandit Lava Hound
Cannon
Wizard
Bandit
Hunter
Ice Spirit Giant Snowball Bandit
Bandit
Fire Spirit Ice Spirit Giant Snowball Wizard Hunter
Lava Hound
Giant Snowball

Defense Synergies 0 16

Fire Spirit
Ice Spirit Giant Snowball
Ice Spirit
Fire Spirit Giant Snowball Cannon Wizard Hunter Bandit
Giant Snowball
Fire Spirit Ice Spirit Cannon Wizard Hunter Bandit
Cannon
Ice Spirit Giant Snowball Wizard Hunter Bandit
Wizard
Ice Spirit Giant Snowball Cannon Bandit
Hunter
Ice Spirit Giant Snowball Cannon Bandit
Bandit
Ice Spirit Giant Snowball Cannon Wizard Hunter
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Hunter Ice Spirit Cannon Bandit
Cannon Hunter Fire Spirit Giant Snowball Bandit
Cannon Hunter Bandit
Fire Spirit Giant Snowball Cannon Hunter Bandit
Giant Snowball Hunter Fire Spirit Ice Spirit Cannon Wizard
Cannon Bandit
Cannon Hunter
Fire Spirit Ice Spirit Giant Snowball Cannon Hunter Bandit
Giant Snowball Cannon Wizard Hunter Bandit
Hunter Giant Snowball Wizard
Cannon Hunter Fire Spirit Ice Spirit Giant Snowball Wizard Bandit
Fire Spirit Wizard Ice Spirit Giant Snowball Cannon Hunter
Cannon Hunter Bandit
Ice Spirit Giant Snowball Cannon Hunter Bandit
Wizard Cannon Hunter
Fire Spirit Ice Spirit Cannon Giant Snowball Wizard Hunter Bandit
Giant Snowball Wizard Hunter Fire Spirit Ice Spirit Cannon Bandit
Cannon Hunter
Wizard Fire Spirit Giant Snowball Cannon Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bandit
Bandit Giant Snowball Wizard Hunter
Bandit Ice Spirit Hunter
Hunter Bandit
Cannon Hunter Bandit
Fire Spirit Wizard Ice Spirit Giant Snowball Hunter
Hunter Bandit
Hunter
Ice Spirit Giant Snowball Bandit
Cannon
Hunter
Giant Snowball
Cannon Wizard Hunter Bandit
Wizard Cannon
Ice Spirit Hunter
Giant Snowball Cannon Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Giant Snowball Bandit
Bandit
Wizard Fire Spirit Giant Snowball
Wizard Fire Spirit Ice Spirit Giant Snowball Hunter
Fire Spirit Wizard
Fire Spirit Ice Spirit Giant Snowball Wizard Hunter
Giant Snowball Wizard Bandit
Fire Spirit Giant Snowball
Wizard Bandit
Fire Spirit Giant Snowball Wizard
Fire Spirit Giant Snowball Hunter Bandit
Bandit
Giant Snowball
Giant Snowball Wizard Hunter Bandit
Wizard Bandit
Giant Snowball
Fire Spirit Giant Snowball Wizard Hunter Bandit
Fire Spirit Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Fire Spirit Ice Spirit Wizard Hunter
Giant Snowball Wizard Hunter Bandit
Giant Snowball Wizard Bandit
Bandit
Fire Spirit Giant Snowball Wizard Hunter
Ice Spirit Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Hunter Bandit
Ice Spirit Giant Snowball
Giant Snowball Wizard
Fire Spirit Ice Spirit Bandit
Fire Spirit Giant Snowball Wizard Hunter
Wizard Hunter
Giant Snowball Wizard
Giant Snowball
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Bandit

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