My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton Army Balloon Miner
Giant Snowball
Dart Goblin Hog Rider Guards Skeleton Army Balloon Miner
Zap
Dart Goblin Guards Skeleton Army Balloon
Barbarian Barrel
Dart Goblin Guards Skeleton Army Electro Wizard
The Log
Dart Goblin Hog Rider Guards Skeleton Army
Earthquake
Hog Rider Guards Skeleton Army
Arrows
Dart Goblin Guards Skeleton Army
Royal Delivery
Dart Goblin Hog Rider Guards Skeleton Army Balloon Miner Electro Wizard
Fireball
Dart Goblin Hog Rider Skeleton Army Balloon Electro Wizard
Poison
Dart Goblin Guards Skeleton Army Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Guards Skeleton Army Miner Hog Rider Freeze Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Dart Goblin Guards Skeleton Army Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Miner Hog Rider Balloon
Hog Rider
Freeze Dart Goblin Guards Balloon Electro Wizard
Guards
Miner Hog Rider
Skeleton Army
Freeze
Hog Rider Balloon
Balloon
Freeze Miner Dart Goblin Hog Rider Electro Wizard
Miner
Dart Goblin Guards Balloon Electro Wizard
Electro Wizard
Hog Rider Balloon Miner

Defense Synergies 0 9

Dart Goblin
Guards Skeleton Army Miner Electro Wizard
Hog Rider
Guards
Dart Goblin Skeleton Army Electro Wizard
Skeleton Army
Dart Goblin Guards Freeze Electro Wizard
Freeze
Skeleton Army Electro Wizard
Balloon
Miner
Dart Goblin
Electro Wizard
Dart Goblin Guards Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Freeze Electro Wizard
Skeleton Army Dart Goblin Guards Electro Wizard
Skeleton Army
Skeleton Army Freeze Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard Freeze
Dart Goblin Electro Wizard
Skeleton Army
Guards Skeleton Army Dart Goblin Miner Electro Wizard
Dart Goblin Guards Skeleton Army Electro Wizard Freeze
Dart Goblin Electro Wizard
Skeleton Army Guards Freeze Electro Wizard
Skeleton Army Dart Goblin Guards Freeze Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Freeze Electro Wizard
Skeleton Army Electro Wizard
Dart Goblin Guards Skeleton Army Electro Wizard
Freeze Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Electro Wizard
Electro Wizard Miner
Guards Skeleton Army Electro Wizard
Guards Skeleton Army Electro Wizard
Guards Skeleton Army
Dart Goblin Freeze Electro Wizard
Guards Skeleton Army Dart Goblin Electro Wizard
Skeleton Army
Freeze Electro Wizard Skeleton Army
Dart Goblin Guards Skeleton Army
Dart Goblin Guards
Skeleton Army Guards Electro Wizard
Skeleton Army Guards
Dart Goblin Skeleton Army
Guards Skeleton Army Electro Wizard Dart Goblin Freeze
Dart Goblin Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards Freeze
Dart Goblin Miner Electro Wizard
Dart Goblin Miner
Dart Goblin Guards Freeze
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze
Miner Dart Goblin
Guards Electro Wizard
Miner Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Miner
Dart Goblin Freeze
Dart Goblin
Dart Goblin
Dart Goblin
Freeze
Dart Goblin Electro Wizard
Dart Goblin Miner
Freeze
Miner Dart Goblin Electro Wizard
Miner
Miner Dart Goblin
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Guards Freeze
Dart Goblin Miner
Freeze Electro Wizard
Electro Wizard Dart Goblin Guards Skeleton Army Freeze
Dart Goblin Electro Wizard
Freeze
Miner Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Dart Goblin Guards Freeze Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Freeze Miner Electro Wizard

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