My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Miner
Giant Snowball
Fire Spirit Hog Rider Miner Lumberjack
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Wizard Electro Wizard Lumberjack
The Log
Fire Spirit Royal Giant Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Wizard Miner Electro Wizard Lumberjack
Fireball
Hog Rider Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Miner Hog Rider Electro Wizard Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Miner Hog Rider

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Miner Zap Lumberjack
Zap
Hog Rider Miner Electro Wizard Fire Spirit Royal Giant Lumberjack
Royal Giant
Fire Spirit Miner Zap Hog Rider Wizard Electro Wizard Lumberjack
Hog Rider
Fire Spirit Zap Royal Giant Wizard Electro Wizard Lumberjack
Wizard
Royal Giant Hog Rider Miner Lumberjack
Miner
Fire Spirit Zap Royal Giant Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Royal Giant Hog Rider Miner Lumberjack
Lumberjack
Fire Spirit Zap Royal Giant Hog Rider Wizard Miner Electro Wizard

Defense Synergies 1 7

Fire Spirit
Zap Electro Wizard
Zap
Electro Wizard Fire Spirit Miner Lumberjack
Royal Giant
Hog Rider
Wizard
Electro Wizard Lumberjack
Miner
Zap
Electro Wizard
Zap Fire Spirit Wizard Lumberjack
Lumberjack
Zap Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Lumberjack Zap Electro Wizard
Lumberjack Fire Spirit Electro Wizard
Lumberjack Electro Wizard
Lumberjack
Fire Spirit Zap Electro Wizard Lumberjack
Electro Wizard Fire Spirit Zap Wizard
Zap Electro Wizard
Lumberjack
Fire Spirit Miner Electro Wizard Lumberjack
Electro Wizard Zap Wizard Lumberjack
Zap Wizard Electro Wizard
Lumberjack Fire Spirit Zap Wizard Electro Wizard
Fire Spirit Wizard Zap Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Wizard Electro Wizard Lumberjack
Fire Spirit Zap Wizard Electro Wizard Lumberjack
Zap Wizard Fire Spirit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Fire Spirit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Wizard Miner Lumberjack
Lumberjack Zap Electro Wizard
Lumberjack Zap Electro Wizard
Lumberjack
Fire Spirit Wizard Zap Electro Wizard
Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard
Lumberjack
Zap Electro Wizard
Wizard Lumberjack
Wizard
Electro Wizard Zap Lumberjack
Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Wizard
Fire Spirit Zap Wizard
Miner Zap Wizard
Fire Spirit Electro Wizard Lumberjack
Miner Zap Wizard Electro Wizard
Fire Spirit Zap Wizard
Fire Spirit Miner
Zap
Zap Wizard
Wizard
Fire Spirit Zap Wizard Electro Wizard
Fire Spirit Zap Wizard Miner
Wizard
Zap
Zap Fire Spirit Wizard
Miner Zap Wizard Electro Wizard
Zap Wizard Miner
Miner Zap
Fire Spirit Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Miner
Zap Electro Wizard
Wizard
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Wizard Electro Wizard
Miner Wizard Electro Wizard Lumberjack
Zap Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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