My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Giant Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon Graveyard
Giant Snowball
Fire Spirit Goblins Archers Inferno Dragon Lumberjack Graveyard
Zap
Fire Spirit Goblins Archers Goblin Giant Inferno Dragon Graveyard
Barbarian Barrel
Fire Spirit Goblins Archers Lumberjack Graveyard
The Log
Fire Spirit Goblins Archers Lumberjack Graveyard
Earthquake
Archers Graveyard
Arrows
Fire Spirit Goblins Archers Graveyard
Royal Delivery
Fire Spirit Goblins Archers Inferno Dragon Lumberjack Graveyard
Fireball
Archers Inferno Dragon Lumberjack
Poison
Archers Graveyard
Lightning
Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Archers Arrows Inferno Dragon Lumberjack Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Archers Arrows

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Giant Inferno Dragon Lumberjack
Goblins
Archers
Archers
Goblins Arrows Goblin Giant Inferno Dragon Lumberjack Graveyard
Arrows
Graveyard Archers Goblin Giant Lumberjack
Goblin Giant
Fire Spirit Archers Arrows Lumberjack Graveyard
Inferno Dragon
Fire Spirit Archers
Lumberjack
Fire Spirit Archers Arrows Goblin Giant Graveyard
Graveyard
Arrows Archers Goblin Giant Lumberjack

Defense Synergies 0 4

Fire Spirit
Goblins
Archers
Archers
Goblins Goblin Giant Lumberjack
Arrows
Lumberjack
Goblin Giant
Archers
Inferno Dragon
Lumberjack
Archers Arrows
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Inferno Dragon Lumberjack Goblins
Lumberjack Fire Spirit Goblins Archers Inferno Dragon
Inferno Dragon Lumberjack Goblins
Arrows Lumberjack
Arrows Fire Spirit Goblins Archers Lumberjack
Inferno Dragon Fire Spirit Archers Arrows
Arrows Goblin Giant
Inferno Dragon Goblins Lumberjack
Fire Spirit Goblins Archers Lumberjack
Goblins Archers Arrows Goblin Giant Lumberjack
Arrows Inferno Dragon Archers
Lumberjack Fire Spirit
Fire Spirit Goblins Arrows Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblins Arrows Lumberjack
Fire Spirit Arrows Goblins Archers Lumberjack
Arrows Fire Spirit Archers Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Fire Spirit Goblins Archers Arrows Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Archers
Archers Arrows Inferno Dragon Lumberjack
Lumberjack Goblins Goblin Giant
Lumberjack Goblin Giant
Goblin Giant Inferno Dragon Lumberjack
Fire Spirit Arrows Archers Goblin Giant
Goblins Archers Goblin Giant Lumberjack
Goblin Giant Inferno Dragon Lumberjack
Goblins Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Lumberjack
Arrows Goblin Giant
Goblin Giant Lumberjack
Archers
Goblins Archers Goblin Giant Inferno Dragon Lumberjack
Arrows Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Giant
Arrows
Fire Spirit Arrows
Arrows Fire Spirit Goblin Giant
Fire Spirit Archers Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Goblins Lumberjack
Arrows
Fire Spirit Archers Arrows
Fire Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Fire Spirit Archers Arrows
Fire Spirit Arrows
Arrows
Arrows
Arrows Fire Spirit
Inferno Dragon
Arrows
Arrows
Arrows
Fire Spirit Archers Arrows
Arrows
Arrows
Arrows
Fire Spirit Archers
Fire Spirit Archers Arrows
Arrows
Lumberjack
Arrows
Arrows
Goblin Giant

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