My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Guards Dark Prince Inferno Dragon
Giant Snowball
Skeletons Hog Rider Guards Inferno Dragon
Zap
Skeletons Guards Dark Prince Inferno Dragon
Barbarian Barrel
Skeletons Guards Dark Prince
The Log
Skeletons Hog Rider Guards Dark Prince
Earthquake
Skeletons Hog Rider Guards
Arrows
Skeletons Guards
Royal Delivery
Skeletons Hog Rider Guards Dark Prince Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Guards
Lightning
Dark Prince Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Golem Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel The Log Guards Hog Rider Dark Prince Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Barbarian Barrel The Log Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
The Log Barbarian Barrel Guards Dark Prince
Barbarian Barrel
Hog Rider Dark Prince Golem
Guards
Hog Rider The Log
Dark Prince
Hog Rider Barbarian Barrel Golem
Golem
Barbarian Barrel Dark Prince The Log
The Log
Hog Rider Guards Golem
Inferno Dragon

Defense Synergies 0 9

Skeletons
Barbarian Barrel Dark Prince The Log Inferno Dragon
Hog Rider
Barbarian Barrel
Skeletons Guards Dark Prince
Guards
Barbarian Barrel The Log
Dark Prince
Skeletons Barbarian Barrel The Log
Golem
The Log
Skeletons Guards Dark Prince Inferno Dragon
Inferno Dragon
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel The Log
Inferno Dragon Skeletons Dark Prince The Log
Skeletons Dark Prince Inferno Dragon
Inferno Dragon Skeletons Guards Dark Prince
Barbarian Barrel Dark Prince The Log
Barbarian Barrel The Log Skeletons Guards Dark Prince
Inferno Dragon
Barbarian Barrel The Log
Inferno Dragon Skeletons
Guards Skeletons Barbarian Barrel Dark Prince
Guards Skeletons Barbarian Barrel Dark Prince The Log
Inferno Dragon
Skeletons Guards Dark Prince The Log
Barbarian Barrel Guards Dark Prince The Log
Inferno Dragon
The Log Inferno Dragon
Skeletons Dark Prince
Barbarian Barrel Guards Dark Prince The Log
Barbarian Barrel The Log Guards Dark Prince Inferno Dragon
Inferno Dragon
Dark Prince Barbarian Barrel Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Barbarian Barrel Dark Prince
Barbarian Barrel The Log Inferno Dragon
Guards Skeletons Dark Prince The Log
Guards Dark Prince Barbarian Barrel The Log
Skeletons Guards Dark Prince Inferno Dragon
Skeletons
Guards Dark Prince Skeletons
Dark Prince Inferno Dragon
Skeletons Barbarian Barrel Dark Prince The Log Inferno Dragon
Skeletons Guards Inferno Dragon
Inferno Dragon Guards Dark Prince
Guards Dark Prince The Log
Dark Prince Skeletons Guards
Guards Skeletons Barbarian Barrel Dark Prince The Log Inferno Dragon
Barbarian Barrel Dark Prince The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel Guards Dark Prince The Log
Barbarian Barrel Dark Prince The Log
The Log
The Log Barbarian Barrel
The Log
Guards
Barbarian Barrel Dark Prince The Log
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel The Log
Barbarian Barrel
Barbarian Barrel Dark Prince The Log
Barbarian Barrel The Log
The Log
The Log
Barbarian Barrel The Log
The Log Barbarian Barrel Dark Prince
Inferno Dragon
The Log Barbarian Barrel
The Log
Barbarian Barrel The Log
Guards
The Log
The Log
Barbarian Barrel Guards Dark Prince
The Log Barbarian Barrel
Dark Prince
The Log
Dark Prince
Guards The Log
Barbarian Barrel Dark Prince The Log

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