My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Dark Prince Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Dark Prince Balloon
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Balloon Lumberjack
Zap
Inferno Tower Goblin Barrel Skeleton Army Dark Prince Balloon
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel Skeleton Army Dark Prince Lumberjack
The Log
Goblin Barrel Skeleton Army Dark Prince Lumberjack
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Baby Dragon Dark Prince Balloon Lumberjack
Fireball
Inferno Tower Goblin Barrel Skeleton Army Baby Dragon Balloon Lumberjack
Poison
Inferno Tower Skeleton Army Balloon
Lightning
Valkyrie Inferno Tower Baby Dragon Dark Prince Balloon Lumberjack
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Baby Dragon Dark Prince Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Valkyrie Baby Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Balloon Lumberjack Baby Dragon Dark Prince
Inferno Tower
Goblin Barrel
Valkyrie Dark Prince Skeleton Army Baby Dragon Balloon Lumberjack
Skeleton Army
Goblin Barrel
Baby Dragon
Valkyrie Goblin Barrel Dark Prince Balloon Lumberjack
Dark Prince
Goblin Barrel Valkyrie Baby Dragon Balloon Lumberjack
Balloon
Valkyrie Lumberjack Goblin Barrel Baby Dragon Dark Prince
Lumberjack
Valkyrie Balloon Goblin Barrel Baby Dragon Dark Prince

Defense Synergies 1 9

Valkyrie
Inferno Tower Baby Dragon Lumberjack
Inferno Tower
Skeleton Army Valkyrie Baby Dragon Dark Prince Lumberjack
Goblin Barrel
Skeleton Army
Inferno Tower Lumberjack
Baby Dragon
Valkyrie Inferno Tower Dark Prince Lumberjack
Dark Prince
Inferno Tower Baby Dragon
Balloon
Lumberjack
Valkyrie Inferno Tower Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Lumberjack Valkyrie Dark Prince
Inferno Tower Skeleton Army Lumberjack Valkyrie Dark Prince
Inferno Tower Skeleton Army Lumberjack Valkyrie Dark Prince
Valkyrie Skeleton Army Dark Prince Lumberjack
Skeleton Army Valkyrie Baby Dragon Dark Prince Lumberjack
Inferno Tower Baby Dragon
Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Valkyrie Inferno Tower Dark Prince Lumberjack
Valkyrie Skeleton Army Baby Dragon Dark Prince Lumberjack
Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Lumberjack Valkyrie Dark Prince
Valkyrie Skeleton Army Baby Dragon Dark Prince Lumberjack
Inferno Tower Skeleton Army Lumberjack
Inferno Tower Skeleton Army Lumberjack
Valkyrie Inferno Tower Skeleton Army Dark Prince Lumberjack
Valkyrie Skeleton Army Baby Dragon Dark Prince Lumberjack
Valkyrie Baby Dragon Dark Prince Lumberjack
Inferno Tower Lumberjack
Valkyrie Skeleton Army Dark Prince Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Inferno Tower Dark Prince
Valkyrie Baby Dragon Lumberjack
Skeleton Army Lumberjack Valkyrie Inferno Tower Dark Prince
Valkyrie Skeleton Army Dark Prince Lumberjack Inferno Tower
Inferno Tower Valkyrie Skeleton Army Dark Prince Lumberjack
Baby Dragon
Skeleton Army Dark Prince Valkyrie Inferno Tower Lumberjack
Inferno Tower Valkyrie Skeleton Army Dark Prince Lumberjack
Valkyrie Inferno Tower Skeleton Army Baby Dragon Dark Prince
Inferno Tower Skeleton Army
Valkyrie Inferno Tower Dark Prince Lumberjack
Skeleton Army Valkyrie Dark Prince
Skeleton Army Dark Prince Valkyrie Inferno Tower Lumberjack
Valkyrie Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Valkyrie Baby Dragon Dark Prince Lumberjack
Valkyrie Inferno Tower Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Dark Prince
Valkyrie Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Lumberjack
Valkyrie Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Dark Prince
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Skeleton Army Dark Prince
Baby Dragon
Valkyrie Baby Dragon Dark Prince Lumberjack
Baby Dragon
Dark Prince
Baby Dragon
Baby Dragon Dark Prince

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