My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Prince
Giant Snowball
Minion Horde Hog Rider Skeleton Army Lumberjack
Zap
Minion Horde Skeleton Army Prince
Barbarian Barrel
Skeleton Army Electro Wizard Lumberjack
The Log
Hog Rider Skeleton Army Prince Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Skeleton Army Prince Electro Wizard Lumberjack
Fireball
Minion Horde Hog Rider Skeleton Army Electro Wizard Lumberjack
Poison
Minion Horde Skeleton Army Electro Wizard
Lightning
Prince Electro Wizard Lumberjack
Rocket
Minion Horde Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Hog Rider Freeze Electro Wizard Lumberjack Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Hog Rider Freeze

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Electro Wizard Minion Horde Freeze Lumberjack
Minion Horde
Zap Hog Rider Freeze Prince Lumberjack
Hog Rider
Zap Freeze Minion Horde Prince Electro Wizard Lumberjack
Skeleton Army
Freeze
Hog Rider Zap Minion Horde
Prince
Zap Minion Horde Hog Rider Electro Wizard Lumberjack
Electro Wizard
Zap Hog Rider Prince Lumberjack
Lumberjack
Zap Minion Horde Hog Rider Prince Electro Wizard

Defense Synergies 1 13

Zap
Electro Wizard Minion Horde Skeleton Army Prince Lumberjack
Minion Horde
Zap Freeze
Hog Rider
Skeleton Army
Zap Freeze Prince Electro Wizard Lumberjack
Freeze
Minion Horde Skeleton Army Electro Wizard Lumberjack
Prince
Zap Skeleton Army Electro Wizard
Electro Wizard
Zap Skeleton Army Freeze Prince Lumberjack
Lumberjack
Zap Skeleton Army Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard
Minion Horde Skeleton Army Lumberjack Zap Prince Electro Wizard
Minion Horde Skeleton Army Prince Lumberjack Freeze Electro Wizard
Minion Horde Skeleton Army Prince Lumberjack Electro Wizard
Skeleton Army Prince Lumberjack
Skeleton Army Freeze Zap Electro Wizard Lumberjack
Minion Horde Electro Wizard Zap Freeze
Zap Electro Wizard
Minion Horde Skeleton Army Prince Lumberjack
Skeleton Army Minion Horde Prince Electro Wizard Lumberjack
Minion Horde Skeleton Army Electro Wizard Zap Freeze Lumberjack
Minion Horde Zap Electro Wizard
Minion Horde Skeleton Army Prince Lumberjack Zap Freeze Electro Wizard
Skeleton Army Zap Minion Horde Freeze Prince Electro Wizard Lumberjack
Skeleton Army Minion Horde Prince Electro Wizard Lumberjack
Minion Horde Skeleton Army Zap Freeze Prince Electro Wizard Lumberjack
Minion Horde Skeleton Army Prince Electro Wizard Lumberjack
Zap Minion Horde Skeleton Army Prince Electro Wizard Lumberjack
Zap Freeze Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Skeleton Army Minion Horde Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Prince Electro Wizard
Electro Wizard Zap Prince Lumberjack
Skeleton Army Lumberjack Zap Minion Horde Prince Electro Wizard
Skeleton Army Prince Lumberjack Zap Minion Horde Electro Wizard
Minion Horde Skeleton Army Prince Lumberjack
Zap Minion Horde Freeze Electro Wizard
Skeleton Army Prince Minion Horde Electro Wizard Lumberjack
Minion Horde Skeleton Army Prince Lumberjack
Zap Minion Horde Freeze Electro Wizard Skeleton Army Prince
Minion Horde Skeleton Army
Minion Horde Prince Lumberjack
Skeleton Army Zap Prince Electro Wizard
Skeleton Army Prince Minion Horde Lumberjack
Minion Horde Skeleton Army
Skeleton Army Electro Wizard Zap Minion Horde Freeze Prince Lumberjack
Zap Minion Horde Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap Electro Wizard
Minion Horde
Freeze Prince
Zap Minion Horde
Zap Minion Horde Freeze
Minion Horde
Zap Freeze
Zap
Minion Horde Prince Electro Wizard Lumberjack
Zap Minion Horde Prince Electro Wizard
Zap
Minion Horde Freeze
Zap Prince
Zap Minion Horde
Minion Horde
Freeze
Minion Horde
Zap Prince Electro Wizard
Zap
Minion Horde Prince
Prince
Zap Minion Horde
Zap Freeze
Minion Horde
Zap Electro Wizard
Zap Prince
Zap
Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde Freeze
Minion Horde
Zap Minion Horde
Zap Minion Horde Freeze Electro Wizard
Minion Horde Prince
Zap Minion Horde Electro Wizard Skeleton Army Freeze Prince
Zap Electro Wizard
Freeze
Minion Horde Prince Electro Wizard Lumberjack
Zap
Zap
Minion Horde Prince
Zap Minion Horde Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Prince Electro Wizard

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