My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

Why?

Missing cards in your collection

Elixir Golem Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Mega Minion Witch Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel
Giant Snowball
Royal Recruits Mega Minion Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Royal Recruits Goblin Barrel Witch Royal Ghost Electro Wizard
The Log
Ice Spirit Royal Recruits Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Ice Spirit Royal Recruits Goblin Barrel Witch
Royal Delivery
Ice Spirit Royal Recruits Mega Minion Goblin Barrel Witch Royal Ghost Electro Wizard
Fireball
Mega Minion Goblin Barrel Witch Electro Wizard
Poison
Royal Recruits Mega Minion Witch Electro Wizard
Lightning
Mega Minion Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Mega Minion Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Mega Minion Earthquake Goblin Barrel Royal Ghost Electro Wizard Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Mega Minion Earthquake Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Royal Recruits Mega Minion Witch Royal Ghost
Royal Recruits
Ice Spirit Royal Ghost Electro Wizard
Mega Minion
Ice Spirit
Earthquake
Goblin Barrel
Ice Spirit Royal Ghost
Witch
Ice Spirit Royal Ghost
Royal Ghost
Ice Spirit Royal Recruits Goblin Barrel Witch Electro Wizard
Electro Wizard
Royal Recruits Royal Ghost

Defense Synergies 0 12

Ice Spirit
Royal Recruits Mega Minion Earthquake Witch Royal Ghost Electro Wizard
Royal Recruits
Ice Spirit Mega Minion
Mega Minion
Ice Spirit Royal Recruits Witch Electro Wizard
Earthquake
Ice Spirit
Goblin Barrel
Witch
Ice Spirit Mega Minion Royal Ghost Electro Wizard
Royal Ghost
Ice Spirit Witch Electro Wizard
Electro Wizard
Ice Spirit Mega Minion Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Mega Minion Electro Wizard
Ice Spirit Royal Recruits Mega Minion Witch Electro Wizard
Witch Royal Recruits Mega Minion Electro Wizard
Royal Recruits Witch Mega Minion Electro Wizard
Royal Recruits Earthquake
Mega Minion Earthquake Royal Ghost Electro Wizard
Mega Minion Electro Wizard Ice Spirit Witch
Earthquake Royal Recruits Electro Wizard
Witch Royal Recruits
Ice Spirit Royal Recruits Royal Ghost Electro Wizard
Witch Electro Wizard Royal Recruits Mega Minion Earthquake Royal Ghost
Mega Minion Witch Electro Wizard
Royal Recruits Ice Spirit Earthquake Witch Electro Wizard
Ice Spirit Royal Recruits Mega Minion Earthquake Witch Royal Ghost Electro Wizard
Royal Recruits Electro Wizard
Ice Spirit Royal Recruits Electro Wizard
Royal Recruits Witch Electro Wizard
Ice Spirit Royal Recruits Mega Minion Witch Royal Ghost Electro Wizard
Earthquake Witch Ice Spirit Royal Recruits Mega Minion Royal Ghost Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Royal Ghost Earthquake Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Witch Royal Ghost Electro Wizard
Electro Wizard Mega Minion Royal Ghost
Royal Recruits Ice Spirit Witch Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Witch
Ice Spirit Witch Electro Wizard
Royal Recruits Mega Minion Witch Electro Wizard
Royal Recruits
Royal Recruits Electro Wizard Ice Spirit Mega Minion Witch
Royal Recruits Witch Mega Minion
Royal Recruits Mega Minion Witch
Royal Recruits Electro Wizard
Royal Recruits Witch
Royal Recruits Witch
Royal Recruits Witch Electro Wizard Ice Spirit Mega Minion
Royal Recruits Mega Minion Earthquake Witch Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Royal Ghost
Royal Ghost Electro Wizard
Earthquake
Earthquake Royal Recruits
Earthquake
Ice Spirit Mega Minion Witch
Earthquake Witch
Earthquake Ice Spirit
Electro Wizard
Royal Recruits Earthquake Electro Wizard
Earthquake
Earthquake
Earthquake
Earthquake Witch
Earthquake Royal Recruits
Earthquake
Mega Minion Earthquake Electro Wizard
Earthquake Witch
Earthquake
Earthquake Royal Recruits
Earthquake Ice Spirit Witch
Mega Minion Witch
Earthquake Witch Royal Ghost Electro Wizard
Witch
Witch Electro Wizard
Electro Wizard Ice Spirit Mega Minion Witch
Mega Minion
Earthquake
Ice Spirit Electro Wizard
Earthquake
Earthquake Electro Wizard Ice Spirit Royal Recruits Witch
Mega Minion Witch Electro Wizard
Mega Minion Electro Wizard
Earthquake
Royal Recruits Mega Minion
Ice Spirit Royal Recruits Witch Electro Wizard
Witch Electro Wizard
Royal Recruits Witch Royal Ghost Electro Wizard

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