My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Elixir Golem Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Ram Rider
Giant Snowball
Bomber Ram Rider
Zap
Bomber Ram Rider
Barbarian Barrel
Bomber Knight Elite Barbarians Wizard Ice Wizard
The Log
Bomber Elite Barbarians Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Elite Barbarians Wizard Ice Wizard Ram Rider
Fireball
Bomber Elite Barbarians Wizard Ice Wizard Ram Rider
Poison
Bomber Wizard Ice Wizard
Lightning
Knight Elite Barbarians Wizard Ice Wizard Ram Rider
Rocket
Elite Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Tornado Ice Wizard Fireball Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Tornado Ice Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians Ram Rider
Knight
Bomber Elite Barbarians Fireball Wizard Ice Wizard Ram Rider
Elite Barbarians
Bomber Knight Fireball Wizard
Fireball
Tornado Knight Elite Barbarians Ram Rider
Wizard
Tornado Knight Elite Barbarians Ram Rider
Tornado
Fireball Wizard Ice Wizard Ram Rider
Ice Wizard
Knight Tornado Ram Rider
Ram Rider
Bomber Knight Fireball Wizard Tornado Ice Wizard

Defense Synergies 5 9

Bomber
Knight Tornado
Knight
Bomber Ice Wizard Fireball Wizard Tornado
Elite Barbarians
Wizard
Fireball
Tornado Knight Ice Wizard Ram Rider
Wizard
Tornado Knight Elite Barbarians Ice Wizard
Tornado
Fireball Wizard Ice Wizard Bomber Knight Ram Rider
Ice Wizard
Knight Tornado Fireball Wizard
Ram Rider
Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Wizard Ram Rider
Elite Barbarians Bomber Knight Ice Wizard Ram Rider
Tornado Ram Rider Bomber Knight Elite Barbarians Ice Wizard
Elite Barbarians Bomber Knight Ice Wizard Ram Rider
Bomber Elite Barbarians Fireball Tornado
Fireball Tornado Bomber Ice Wizard
Tornado Ram Rider Fireball Wizard Ice Wizard
Fireball Ram Rider
Elite Barbarians Tornado Ice Wizard
Knight Elite Barbarians Tornado Bomber Ice Wizard
Ice Wizard Bomber Knight Fireball Wizard Tornado Ram Rider
Fireball Wizard Tornado Ice Wizard Ram Rider
Bomber Knight Elite Barbarians Fireball Wizard Ice Wizard Ram Rider
Bomber Fireball Wizard Tornado
Elite Barbarians Knight Ram Rider
Tornado Elite Barbarians Fireball Ram Rider
Wizard Bomber Knight Elite Barbarians Fireball Tornado
Fireball Bomber Knight Elite Barbarians Wizard Tornado Ice Wizard Ram Rider
Wizard Tornado Bomber Knight Fireball Ice Wizard Ram Rider
Elite Barbarians Tornado Ram Rider
Bomber Wizard Knight Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball
Fireball Bomber Knight Elite Barbarians Wizard
Knight Elite Barbarians Ram Rider
Knight Elite Barbarians Fireball Tornado Ram Rider
Knight Elite Barbarians Ram Rider
Fireball Wizard Tornado Ice Wizard Ram Rider
Knight Elite Barbarians Fireball Ice Wizard Ram Rider
Knight Elite Barbarians
Knight Elite Barbarians Fireball Tornado
Knight Elite Barbarians
Elite Barbarians Fireball Tornado
Elite Barbarians Knight Fireball Wizard Ram Rider
Wizard Bomber Fireball
Elite Barbarians Bomber Knight Fireball Tornado
Bomber Elite Barbarians Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado Ice Wizard Ram Rider
Fireball
Knight Fireball
Bomber Fireball Wizard
Fireball Wizard Tornado Ice Wizard Ram Rider
Bomber Wizard Tornado
Fireball Wizard Tornado Ice Wizard Ram Rider
Fireball Wizard Tornado Ram Rider
Elite Barbarians Fireball Tornado
Knight Fireball Wizard Tornado Ram Rider
Fireball Wizard Tornado
Knight Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball Tornado
Bomber
Bomber Fireball Wizard
Bomber Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Bomber Fireball Wizard Ice Wizard
Fireball Wizard Tornado Ice Wizard Ram Rider
Fireball Wizard Tornado Ram Rider
Fireball Tornado
Elite Barbarians Fireball Wizard Tornado Ice Wizard
Fireball Wizard
Elite Barbarians Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Tornado Ice Wizard Ram Rider
Fireball
Fireball Knight Wizard
Bomber Fireball Wizard
Fireball Tornado
Elite Barbarians
Elite Barbarians Fireball Tornado
Fireball Tornado
Fireball Tornado

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