My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Prince
Giant Snowball
Minions Minion Horde Hog Rider
Zap
Minions Minion Horde Prince
Barbarian Barrel
Valkyrie Wizard
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Valkyrie Hog Rider Wizard Prince
Fireball
Minions Minion Horde Hog Rider Wizard
Poison
Minions Minion Horde Wizard
Lightning
Valkyrie Wizard Prince
Rocket
Minion Horde Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Fireball Valkyrie Hog Rider Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Fireball Valkyrie

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Valkyrie Prince
Minion Horde
Rage Hog Rider Prince
Fireball
Hog Rider
Valkyrie
Hog Rider Prince Minions Wizard
Hog Rider
Minions Fireball Valkyrie Rage Minion Horde Wizard Prince
Wizard
Valkyrie Hog Rider Rage Prince
Rage
Minions Minion Horde Hog Rider Wizard Prince
Prince
Valkyrie Minions Minion Horde Hog Rider Wizard Rage

Defense Synergies 1 5

Minions
Valkyrie Prince
Minion Horde
Fireball
Valkyrie
Valkyrie
Minions Fireball Wizard Prince
Hog Rider
Wizard
Valkyrie Prince
Rage
Prince
Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Valkyrie Wizard
Minion Horde Minions Valkyrie Prince
Minion Horde Prince Minions Valkyrie
Minion Horde Prince Minions Valkyrie
Fireball Valkyrie Prince
Fireball Minions Valkyrie
Minions Minion Horde Fireball Wizard
Fireball Valkyrie
Minion Horde Minions Prince
Minion Horde Valkyrie Prince
Minions Minion Horde Valkyrie Fireball Wizard
Minions Minion Horde Fireball Wizard
Minion Horde Prince Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Minions Minion Horde Prince
Minion Horde Prince
Minion Horde Fireball Prince
Minion Horde Wizard Minions Fireball Valkyrie Prince
Fireball Minions Minion Horde Valkyrie Wizard Prince
Valkyrie Wizard Minions Fireball
Prince
Valkyrie Wizard Minions Minion Horde Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Prince
Fireball Valkyrie Wizard Prince
Minions Minion Horde Valkyrie Prince
Valkyrie Prince Minion Horde Fireball
Minion Horde Valkyrie Prince
Fireball Wizard Minions Minion Horde
Prince Minions Minion Horde Fireball Valkyrie
Minion Horde Valkyrie Prince
Minion Horde Minions Fireball Valkyrie Prince
Minion Horde
Minions Minion Horde Valkyrie Prince
Fireball Valkyrie Prince
Prince Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie
Minions Minion Horde Fireball Valkyrie Prince
Minions Valkyrie Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball
Minion Horde Fireball
Fireball Valkyrie Prince
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minions Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minions Minion Horde Fireball Prince
Minion Horde Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball
Minions Minion Horde Fireball
Fireball Prince
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minions Minion Horde
Fireball Wizard Prince
Fireball Valkyrie Wizard
Minions Minion Horde Fireball Prince
Fireball Wizard
Prince
Minion Horde Fireball
Fireball Valkyrie Wizard
Minion Horde
Fireball Wizard
Fireball Wizard Prince
Fireball
Minion Horde Fireball Wizard
Minions Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Prince
Fireball Wizard
Minion Horde Minions Fireball Prince
Fireball Wizard
Fireball
Fireball Minion Horde Valkyrie Wizard Prince
Fireball Wizard
Fireball
Minion Horde Prince
Minions Minion Horde Fireball
Fireball
Fireball Prince

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