My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Elixir Golem Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Minion Horde Giant Royal Hogs
Giant Snowball
Fire Spirit Archers Minions Minion Horde Royal Hogs
Zap
Fire Spirit Archers Minions Minion Horde Royal Hogs
Barbarian Barrel
Fire Spirit Archers Royal Hogs Barbarian Hut
The Log
Fire Spirit Archers Royal Hogs Barbarian Hut
Earthquake
Archers Royal Hogs Barbarian Hut
Arrows
Fire Spirit Archers Minions Minion Horde Royal Hogs
Royal Delivery
Fire Spirit Archers Minions Minion Horde Royal Hogs
Fireball
Archers Minions Minion Horde Royal Hogs Barbarian Hut
Poison
Archers Minions Minion Horde Royal Hogs Barbarian Hut
Lightning
Barbarian Hut
Rocket
Minion Horde Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Minion Horde Giant Royal Hogs Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Royal Hogs Barbarian Hut
Zap
Giant Fire Spirit Archers Minions Minion Horde Royal Hogs Barbarian Hut
Archers
Zap Giant Royal Hogs Barbarian Hut
Minions
Giant Zap Royal Hogs Barbarian Hut
Minion Horde
Zap Giant Barbarian Hut
Giant
Zap Minions Fire Spirit Archers Minion Horde Barbarian Hut
Royal Hogs
Fire Spirit Zap Archers Minions Barbarian Hut
Barbarian Hut
Fire Spirit Zap Archers Minions Minion Horde Giant Royal Hogs

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Fire Spirit Archers Minions Minion Horde Barbarian Hut
Archers
Zap Minions Barbarian Hut
Minions
Barbarian Hut Zap Archers
Minion Horde
Zap Barbarian Hut
Giant
Royal Hogs
Barbarian Hut
Minions Zap Archers Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Minions Minion Horde
Minion Horde Barbarian Hut Zap Minions
Minion Horde Barbarian Hut Fire Spirit Archers Minions
Minion Horde Barbarian Hut Minions
Fire Spirit Zap Archers Minions
Minions Minion Horde Fire Spirit Zap Archers Barbarian Hut
Barbarian Hut Zap
Minion Horde Barbarian Hut Minions
Fire Spirit Archers Minion Horde
Archers Minions Minion Horde Zap
Minions Minion Horde Zap Archers Barbarian Hut
Minion Horde Barbarian Hut Fire Spirit Zap Minions
Fire Spirit Barbarian Hut Zap Minions Minion Horde
Barbarian Hut Minion Horde
Minion Horde Barbarian Hut Zap
Minion Horde Barbarian Hut Minions
Fire Spirit Zap Archers Minions Minion Horde Barbarian Hut
Zap Fire Spirit Archers Minions Barbarian Hut
Barbarian Hut
Fire Spirit Archers Minions Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Archers
Zap Archers
Zap Minions Minion Horde Barbarian Hut
Zap Minion Horde Barbarian Hut
Barbarian Hut Minion Horde
Fire Spirit Zap Archers Minions Minion Horde
Archers Minions Minion Horde Barbarian Hut
Minion Horde Barbarian Hut
Zap Minion Horde Minions Barbarian Hut
Minion Horde Barbarian Hut
Minions Minion Horde
Zap
Minion Horde Barbarian Hut
Archers Minion Horde Barbarian Hut
Zap Archers Minions Minion Horde Barbarian Hut
Minions Zap Archers Minion Horde Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Hut
Zap
Minion Horde Barbarian Hut
Barbarian Hut
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minions Minion Horde
Fire Spirit Archers Minion Horde
Fire Spirit Zap Barbarian Hut
Zap
Fire Spirit Minions Minion Horde
Zap Minion Horde
Fire Spirit Zap Archers
Fire Spirit Barbarian Hut
Minions Minion Horde
Zap Barbarian Hut
Zap Minion Horde Barbarian Hut
Minion Horde Barbarian Hut
Minions Minion Horde
Fire Spirit Zap Archers
Fire Spirit Zap
Minions Minion Horde
Zap Minion Horde Barbarian Hut
Zap Fire Spirit
Minion Horde
Zap
Zap
Zap
Fire Spirit Zap Archers Minion Horde
Zap Minions Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Archers Minions Barbarian Hut
Fire Spirit Zap Archers
Minion Horde
Zap
Zap
Minion Horde
Zap Minions Minion Horde
Zap
Zap

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