My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Mirror The Log Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Electro Dragon Lumberjack
Zap
Clone
Barbarian Barrel
Clone Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Electro Dragon Lumberjack
Fireball
Clone Electro Dragon Lumberjack
Poison
Clone Electro Dragon
Lightning
Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Giant Snowball The Log Clone Lumberjack Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Giant Snowball The Log

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Giant Snowball Electro Dragon The Log Lumberjack Mega Knight
Giant Snowball
Zap Mirror Electro Dragon The Log Lumberjack Mega Knight
Mirror
Zap The Log Giant Snowball Lumberjack
Clone
Lumberjack
Electro Dragon
Zap Giant Snowball Mega Knight
The Log
Mirror Zap Giant Snowball Lumberjack Mega Knight
Lumberjack
Zap Giant Snowball Mirror Clone The Log Mega Knight
Mega Knight
Zap Giant Snowball Electro Dragon The Log Lumberjack

Defense Synergies 4 15

Zap
Mirror Mega Knight Giant Snowball Electro Dragon The Log Lumberjack
Giant Snowball
Mirror Mega Knight Zap Electro Dragon The Log Lumberjack
Mirror
Zap Giant Snowball Electro Dragon The Log Lumberjack Mega Knight
Clone
Electro Dragon
Zap Giant Snowball Mirror The Log Lumberjack
The Log
Zap Giant Snowball Mirror Electro Dragon Lumberjack Mega Knight
Lumberjack
Zap Giant Snowball Mirror Electro Dragon The Log
Mega Knight
Zap Giant Snowball Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon The Log
Lumberjack Zap Electro Dragon The Log Mega Knight
Lumberjack Mega Knight Giant Snowball Electro Dragon
Lumberjack Electro Dragon Mega Knight
The Log Lumberjack Mega Knight
The Log Zap Giant Snowball Electro Dragon Lumberjack Mega Knight
Giant Snowball Zap Electro Dragon
Zap Electro Dragon The Log Mega Knight
Lumberjack
Giant Snowball Lumberjack Mega Knight
Zap Giant Snowball Electro Dragon The Log Lumberjack Mega Knight
Zap Giant Snowball Electro Dragon
Lumberjack Mega Knight Zap Giant Snowball Electro Dragon The Log
Mega Knight Zap Giant Snowball Electro Dragon The Log Lumberjack
Lumberjack Mega Knight
Zap Giant Snowball The Log Lumberjack Mega Knight
Mega Knight Electro Dragon Lumberjack
Mega Knight Zap Giant Snowball Electro Dragon The Log Lumberjack
Zap Giant Snowball The Log Electro Dragon Lumberjack Mega Knight
Lumberjack
Mega Knight Giant Snowball Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Giant Snowball
Zap Giant Snowball Electro Dragon The Log Lumberjack Mega Knight
Lumberjack Mega Knight Zap Electro Dragon The Log
Lumberjack Mega Knight Zap The Log
Lumberjack Mega Knight
Zap Giant Snowball Electro Dragon
Lumberjack
Mega Knight Lumberjack
Zap Electro Dragon Mega Knight Giant Snowball The Log
Mega Knight Electro Dragon Lumberjack
Mega Knight Zap Giant Snowball The Log
Mega Knight Lumberjack
Electro Dragon Mega Knight
Electro Dragon Zap The Log Lumberjack
Mega Knight Zap Giant Snowball Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Zap Giant Snowball Electro Dragon The Log
Electro Dragon The Log
The Log
Zap Giant Snowball The Log Mega Knight
Zap Giant Snowball Electro Dragon
The Log
The Log Zap Giant Snowball Electro Dragon
The Log Zap Giant Snowball Electro Dragon
Giant Snowball Electro Dragon Lumberjack
Zap Electro Dragon The Log
Zap Giant Snowball Electro Dragon
Giant Snowball The Log
Electro Dragon
Zap Giant Snowball The Log
Zap Giant Snowball Electro Dragon The Log
Electro Dragon The Log Mega Knight
Giant Snowball
Zap Giant Snowball Electro Dragon The Log Mega Knight
Zap Giant Snowball Electro Dragon The Log Mega Knight
The Log Mega Knight
Giant Snowball
The Log
Zap Giant Snowball Electro Dragon The Log
Zap Giant Snowball The Log Electro Dragon Mega Knight
The Log Zap Giant Snowball Electro Dragon
Zap Giant Snowball Electro Dragon The Log Mega Knight
Zap The Log
Zap Giant Snowball Electro Dragon
Zap Electro Dragon Giant Snowball
Giant Snowball
Zap Giant Snowball Electro Dragon The Log Mega Knight
Zap Giant Snowball Electro Dragon
Mega Knight
Giant Snowball The Log
Zap Electro Dragon
Zap Giant Snowball Electro Dragon
The Log
Electro Dragon Lumberjack Mega Knight
The Log Zap Giant Snowball Electro Dragon
Zap Giant Snowball
Electro Dragon Mega Knight
Zap Electro Dragon Giant Snowball The Log
Zap Giant Snowball Electro Dragon
Electro Dragon Zap Giant Snowball The Log Mega Knight

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