My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Mirror The Log Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch Balloon Bowler
Fireball
Wizard Skeleton Army Witch Balloon Bowler
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Valkyrie Wizard Witch Balloon Bowler
Rocket
Valkyrie Wizard Witch Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Valkyrie Wizard Witch Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Skeleton Army Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Balloon Valkyrie Witch Bowler
Valkyrie
Balloon Zap Wizard Witch
Wizard
Valkyrie Balloon
Mirror
Zap Skeleton Army Balloon
Skeleton Army
Mirror
Witch
Zap Valkyrie Bowler
Balloon
Zap Valkyrie Wizard Mirror
Bowler
Zap Witch

Defense Synergies 2 11

Zap
Mirror Valkyrie Skeleton Army Witch Bowler
Valkyrie
Zap Wizard Mirror Witch Bowler
Wizard
Valkyrie Skeleton Army
Mirror
Zap Skeleton Army Valkyrie Bowler
Skeleton Army
Mirror Zap Wizard
Witch
Zap Valkyrie Bowler
Balloon
Bowler
Zap Valkyrie Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Valkyrie Wizard
Skeleton Army Zap Valkyrie Witch
Skeleton Army Witch Bowler Valkyrie
Skeleton Army Witch Valkyrie Bowler
Valkyrie Skeleton Army Bowler
Skeleton Army Bowler Zap Valkyrie
Zap Wizard Witch
Bowler Zap Valkyrie
Witch Skeleton Army
Skeleton Army Valkyrie Bowler
Valkyrie Skeleton Army Witch Zap Wizard Bowler
Zap Wizard Witch
Skeleton Army Bowler Zap Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Bowler Zap Witch
Skeleton Army
Skeleton Army Zap Bowler
Wizard Valkyrie Skeleton Army Witch Bowler
Zap Valkyrie Wizard Skeleton Army Witch Bowler
Zap Valkyrie Wizard Witch Bowler
Valkyrie Wizard Skeleton Army Bowler Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch Bowler
Zap Valkyrie Wizard Bowler
Skeleton Army Zap Valkyrie Witch Bowler
Valkyrie Skeleton Army Bowler Zap
Valkyrie Skeleton Army Witch Bowler
Wizard Zap Witch
Skeleton Army Valkyrie Witch Bowler
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch Bowler
Skeleton Army Zap Valkyrie Bowler
Skeleton Army Bowler Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch Bowler
Skeleton Army Witch Zap Valkyrie Bowler
Valkyrie Bowler Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Bowler
Valkyrie
Wizard Zap Valkyrie Bowler
Wizard Zap Witch
Wizard Witch Bowler
Zap Wizard Bowler
Zap Wizard
Bowler
Zap Valkyrie Wizard Bowler
Zap Wizard
Bowler
Zap
Zap Wizard Witch Bowler
Wizard Bowler
Zap Wizard Bowler
Zap Valkyrie Wizard Witch Bowler
Bowler
Wizard
Bowler
Zap
Zap Valkyrie Wizard Witch Bowler
Witch
Zap Wizard Witch Bowler
Zap Wizard Witch Bowler
Zap
Zap Wizard Witch
Zap Wizard Witch
Bowler
Zap Wizard
Zap
Wizard Bowler
Zap Skeleton Army Witch
Zap Wizard Witch
Valkyrie Wizard Bowler
Zap Wizard Bowler
Zap
Zap Witch Bowler
Zap Witch
Zap Witch Bowler

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