My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Mirror The Log Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Tesla Elite Barbarians Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Hog Rider Electro Wizard Inferno Dragon
Fireball
Tesla Elite Barbarians Hog Rider Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Knight Tesla Elite Barbarians Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tesla Hog Rider Freeze Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Tesla Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Knight Freeze
Knight
Hog Rider Arrows Elite Barbarians Electro Wizard
Tesla
Elite Barbarians
Arrows Knight Hog Rider
Hog Rider
Arrows Knight Freeze Elite Barbarians Electro Wizard
Freeze
Hog Rider Arrows
Electro Wizard
Knight Hog Rider
Inferno Dragon

Defense Synergies 2 6

Arrows
Knight Tesla
Knight
Tesla Electro Wizard Arrows
Tesla
Knight Arrows Electro Wizard Inferno Dragon
Elite Barbarians
Hog Rider
Freeze
Electro Wizard
Electro Wizard
Knight Tesla Freeze Inferno Dragon
Inferno Dragon
Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Wizard
Elite Barbarians Inferno Dragon Knight Tesla Electro Wizard
Tesla Knight Elite Barbarians Freeze Electro Wizard Inferno Dragon
Tesla Elite Barbarians Inferno Dragon Knight Electro Wizard
Arrows Elite Barbarians
Arrows Freeze Tesla Electro Wizard
Tesla Electro Wizard Inferno Dragon Arrows Freeze
Arrows Tesla Electro Wizard
Tesla Inferno Dragon Elite Barbarians
Knight Elite Barbarians Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla Freeze
Arrows Tesla Inferno Dragon Electro Wizard
Tesla Knight Elite Barbarians Freeze Electro Wizard
Arrows Tesla Freeze Electro Wizard
Elite Barbarians Inferno Dragon Knight Tesla Electro Wizard
Tesla Elite Barbarians Freeze Electro Wizard Inferno Dragon
Tesla Arrows Knight Elite Barbarians Electro Wizard
Arrows Tesla Knight Elite Barbarians Electro Wizard
Arrows Freeze Knight Tesla Electro Wizard Inferno Dragon
Tesla Elite Barbarians Electro Wizard Inferno Dragon
Arrows Knight Tesla Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians Electro Wizard
Electro Wizard Arrows Knight Tesla Elite Barbarians Inferno Dragon
Knight Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians Inferno Dragon
Arrows Tesla Freeze Electro Wizard
Knight Tesla Elite Barbarians Electro Wizard
Knight Tesla Elite Barbarians Inferno Dragon
Freeze Electro Wizard Knight Elite Barbarians Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Knight Tesla Elite Barbarians
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Knight Tesla
Tesla
Tesla Elite Barbarians Electro Wizard Knight Freeze Inferno Dragon
Arrows Tesla Elite Barbarians Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Electro Wizard
Arrows
Arrows Knight Freeze
Arrows
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Elite Barbarians Electro Wizard
Arrows Knight Electro Wizard
Arrows
Knight Elite Barbarians
Arrows Freeze
Arrows Elite Barbarians
Arrows
Arrows
Arrows Freeze
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Freeze
Inferno Dragon
Arrows Electro Wizard
Arrows
Arrows
Elite Barbarians Arrows Electro Wizard
Electro Wizard Freeze
Elite Barbarians
Arrows
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Freeze
Arrows Electro Wizard
Freeze
Arrows
Knight Electro Wizard
Arrows
Arrows
Elite Barbarians
Elite Barbarians Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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