My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Mirror The Log Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Furnace Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince
Giant Snowball
Mega Minion Furnace Goblin Barrel Guards
Zap
Furnace Goblin Barrel Guards Prince
Barbarian Barrel
Valkyrie Furnace Goblin Barrel Guards Ice Wizard
The Log
Furnace Goblin Barrel Guards Prince
Earthquake
Furnace Goblin Barrel Guards
Arrows
Furnace Goblin Barrel Guards
Royal Delivery
Mega Minion Valkyrie Goblin Barrel Guards Prince Ice Wizard
Fireball
Mega Minion Furnace Goblin Barrel Ice Wizard
Poison
Mega Minion Furnace Guards Ice Wizard
Lightning
Mega Minion Valkyrie Furnace Prince Ice Wizard
Rocket
Valkyrie Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Guards Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Goblin Barrel Guards Ice Wizard Valkyrie Furnace Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Goblin Barrel Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Valkyrie Furnace
Valkyrie
Goblin Barrel Prince Mega Minion Furnace
Furnace
Mega Minion Valkyrie Goblin Barrel Prince
Goblin Barrel
Valkyrie Prince Furnace Guards Ice Wizard
Guards
Goblin Barrel The Log
Prince
Valkyrie Goblin Barrel Furnace The Log Ice Wizard
The Log
Guards Prince
Ice Wizard
Goblin Barrel Prince

Defense Synergies 1 17

Mega Minion
Valkyrie Furnace Guards The Log Ice Wizard
Valkyrie
Mega Minion Furnace Prince The Log Ice Wizard
Furnace
Mega Minion Valkyrie Guards Prince Ice Wizard
Goblin Barrel
Guards
Mega Minion Furnace Prince The Log Ice Wizard
Prince
The Log Valkyrie Furnace Guards Ice Wizard
The Log
Prince Mega Minion Valkyrie Guards Ice Wizard
Ice Wizard
Mega Minion Valkyrie Furnace Guards Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie The Log
Mega Minion Valkyrie Furnace Prince The Log Ice Wizard
Furnace Prince Mega Minion Valkyrie Ice Wizard
Prince Mega Minion Valkyrie Furnace Guards Ice Wizard
Valkyrie Prince The Log
The Log Mega Minion Valkyrie Furnace Guards Ice Wizard
Mega Minion Furnace Ice Wizard
Valkyrie The Log
Furnace Prince Ice Wizard
Guards Valkyrie Prince Ice Wizard
Valkyrie Guards Ice Wizard Mega Minion Furnace The Log
Mega Minion Furnace Ice Wizard
Furnace Prince Valkyrie Guards The Log Ice Wizard
Valkyrie Mega Minion Furnace Guards Prince The Log
Furnace Prince
Furnace Prince The Log
Valkyrie Furnace Prince
Mega Minion Valkyrie Furnace Guards Prince The Log Ice Wizard
Valkyrie Furnace The Log Mega Minion Guards Ice Wizard
Prince
Valkyrie Furnace Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Furnace Prince
Mega Minion Valkyrie Prince The Log
Guards Valkyrie Furnace Prince The Log
Valkyrie Guards Prince The Log
Valkyrie Guards Prince
Furnace Ice Wizard
Guards Prince Mega Minion Valkyrie Furnace Ice Wizard
Valkyrie Prince
Mega Minion Valkyrie Prince The Log
Mega Minion Guards
Mega Minion Valkyrie Guards Prince
Valkyrie Guards Prince The Log
Prince Valkyrie Guards
Valkyrie Furnace
Guards Mega Minion Valkyrie Furnace Prince The Log
Valkyrie Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
The Log Ice Wizard
The Log
Valkyrie Guards Prince The Log
Valkyrie Furnace The Log
Mega Minion Furnace Ice Wizard
Furnace The Log
The Log Ice Wizard
The Log
Guards Prince
Valkyrie Prince The Log
The Log
Furnace Prince The Log
Furnace The Log
Furnace The Log
Mega Minion Prince The Log
Valkyrie The Log
Prince The Log
Prince The Log
The Log
The Log Valkyrie Furnace Ice Wizard
Mega Minion
The Log Ice Wizard
Prince The Log
The Log
Furnace Ice Wizard
Mega Minion Guards
Mega Minion
The Log
Prince
The Log
Guards Prince
Mega Minion Ice Wizard
The Log
Mega Minion Valkyrie Prince
The Log
Mega Minion Prince
Guards The Log
Prince The Log

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