My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Mirror The Log Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Elixir Collector Giant Skeleton Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits Giant Skeleton Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits Giant Skeleton
Giant Snowball
Royal Recruits
Zap
Royal Giant Goblin Giant
Barbarian Barrel
Elite Barbarians Royal Recruits Giant Skeleton
The Log
Royal Giant Elite Barbarians Royal Recruits Giant Skeleton
Earthquake
Elixir Collector
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits Giant Skeleton
Fireball
Elite Barbarians Elixir Collector
Poison
Royal Recruits Elixir Collector
Lightning
Elite Barbarians Elixir Collector
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Elixir Collector Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Giant Elite Barbarians Rocket Elixir Collector Giant Skeleton Goblin Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

24 Royal Giant Elite Barbarians Rocket Elixir Collector

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Rocket Giant Skeleton
Elite Barbarians
Royal Giant Goblin Giant Mega Knight
Royal Recruits
Rocket
Royal Giant
Elixir Collector
Giant Skeleton
Royal Giant
Goblin Giant
Elite Barbarians
Mega Knight
Elite Barbarians

Defense Synergies 0 1

Royal Giant
Elite Barbarians
Mega Knight
Royal Recruits
Rocket
Elixir Collector
Giant Skeleton
Goblin Giant
Mega Knight
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Goblin Giant
Elite Barbarians Royal Recruits Mega Knight
Rocket Mega Knight Elite Barbarians Royal Recruits Giant Skeleton
Elite Barbarians Royal Recruits Mega Knight
Elite Barbarians Royal Recruits Rocket Giant Skeleton Mega Knight
Mega Knight
Rocket
Rocket Royal Recruits Giant Skeleton Goblin Giant Mega Knight
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Giant Skeleton Mega Knight
Royal Recruits Giant Skeleton Goblin Giant Mega Knight
Royal Recruits Mega Knight Elite Barbarians Rocket Giant Skeleton
Rocket Mega Knight Royal Recruits
Elite Barbarians Royal Recruits Mega Knight
Rocket Elite Barbarians Royal Recruits Mega Knight
Mega Knight Elite Barbarians Royal Recruits
Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Giant Skeleton Mega Knight
Elite Barbarians Royal Recruits
Royal Recruits Mega Knight Elite Barbarians Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Rocket Mega Knight
Royal Recruits Giant Skeleton Mega Knight Elite Barbarians Rocket Goblin Giant
Royal Recruits Rocket Giant Skeleton Mega Knight Elite Barbarians Goblin Giant
Royal Recruits Giant Skeleton Elite Barbarians Goblin Giant Mega Knight
Rocket Goblin Giant
Royal Recruits Rocket Elite Barbarians Giant Skeleton Goblin Giant
Giant Skeleton Mega Knight Elite Barbarians Royal Recruits Goblin Giant
Royal Recruits Rocket Giant Skeleton Mega Knight Elite Barbarians
Royal Recruits Goblin Giant
Mega Knight Elite Barbarians Royal Recruits Giant Skeleton
Royal Recruits Rocket Mega Knight Elite Barbarians Giant Skeleton Goblin Giant
Elite Barbarians Royal Recruits Rocket Giant Skeleton Mega Knight Goblin Giant
Royal Recruits Mega Knight
Elite Barbarians Royal Recruits Rocket Giant Skeleton Goblin Giant
Mega Knight Elite Barbarians Royal Recruits Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Giant Skeleton
Rocket Giant Skeleton Goblin Giant
Royal Recruits Rocket Giant Skeleton
Rocket Mega Knight
Rocket Goblin Giant
Rocket Elite Barbarians
Rocket Royal Recruits
Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket
Royal Recruits Rocket Mega Knight
Rocket
Rocket
Rocket Mega Knight
Rocket Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket
Rocket
Rocket Royal Recruits
Mega Knight
Mega Knight
Rocket
Elite Barbarians
Rocket
Elite Barbarians
Rocket Mega Knight
Rocket
Giant Skeleton Mega Knight
Rocket
Royal Recruits Rocket
Rocket
Rocket Mega Knight
Rocket Giant Skeleton
Elite Barbarians Royal Recruits Mega Knight
Elite Barbarians Royal Recruits Rocket Giant Skeleton
Rocket
Royal Recruits Rocket Giant Skeleton Goblin Giant Mega Knight

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