My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Executioner Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Electro Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Hog Rider Wizard Baby Dragon Electro Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Wizard Baby Dragon Electro Wizard
Poison
Bats Goblin Gang Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Baby Dragon Electro Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Hog Rider Baby Dragon Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Hog Rider

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians Baby Dragon
Zap
Elite Barbarians Hog Rider Electro Wizard Bats Baby Dragon
Goblin Gang
Hog Rider Baby Dragon
Elite Barbarians
Zap Bats Hog Rider Wizard
Hog Rider
Bats Zap Goblin Gang Elite Barbarians Wizard Baby Dragon Electro Wizard
Wizard
Elite Barbarians Hog Rider
Baby Dragon
Bats Zap Goblin Gang Hog Rider Electro Wizard
Electro Wizard
Zap Hog Rider Baby Dragon

Defense Synergies 1 9

Bats
Zap Baby Dragon Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Elite Barbarians Baby Dragon
Goblin Gang
Zap Electro Wizard
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians Electro Wizard
Baby Dragon
Bats Zap
Electro Wizard
Zap Bats Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon Electro Wizard
Elite Barbarians Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Elite Barbarians Electro Wizard
Elite Barbarians Bats Goblin Gang Electro Wizard
Elite Barbarians
Goblin Gang Bats Zap Baby Dragon Electro Wizard
Bats Electro Wizard Zap Goblin Gang Wizard Baby Dragon
Zap Baby Dragon Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Electro Wizard
Bats Goblin Gang Electro Wizard Zap Wizard Baby Dragon
Bats Zap Goblin Gang Wizard Baby Dragon Electro Wizard
Bats Zap Goblin Gang Elite Barbarians Wizard Electro Wizard
Wizard Bats Zap Goblin Gang Baby Dragon Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Electro Wizard
Wizard Bats Goblin Gang Elite Barbarians Electro Wizard
Bats Zap Goblin Gang Elite Barbarians Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon Bats Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Wizard Bats Elite Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Wizard Baby Dragon
Goblin Gang Bats Zap Elite Barbarians Electro Wizard
Goblin Gang Bats Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians
Wizard Bats Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Bats Elite Barbarians Electro Wizard
Elite Barbarians
Zap Electro Wizard Bats Elite Barbarians Baby Dragon
Goblin Gang
Bats Elite Barbarians
Zap Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Wizard
Wizard Baby Dragon
Goblin Gang Elite Barbarians Electro Wizard Bats Zap Baby Dragon
Bats Zap Elite Barbarians Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Wizard Zap Baby Dragon
Wizard Bats Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bats Goblin Gang Elite Barbarians Electro Wizard
Zap Wizard Electro Wizard
Zap Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Bats
Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap Baby Dragon
Elite Barbarians Bats Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Bats Wizard
Elite Barbarians
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Bats Goblin Gang
Zap Wizard Baby Dragon Electro Wizard
Goblin Gang Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Baby Dragon Electro Wizard
Bats Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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