My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Executioner Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon Sparky
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon Sparky
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Sparky
The Log
Goblin Barrel Skeleton Army Sparky
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Inferno Dragon Sparky
Fireball
Wizard Goblin Barrel Skeleton Army Inferno Dragon Sparky
Poison
Wizard Skeleton Army Sparky
Lightning
Valkyrie Wizard Inferno Dragon Sparky
Rocket
Valkyrie Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Valkyrie Inferno Dragon Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Valkyrie Mega Knight
Valkyrie
Goblin Barrel Zap Wizard Sparky
Wizard
Valkyrie Sparky Mega Knight
Goblin Barrel
Valkyrie Skeleton Army Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Inferno Dragon
Mega Knight
Sparky
Zap Valkyrie Wizard Goblin Barrel Skeleton Army
Mega Knight
Inferno Dragon Zap Wizard Goblin Barrel

Defense Synergies 1 11

Zap
Mega Knight Valkyrie Skeleton Army Inferno Dragon Sparky
Valkyrie
Zap Wizard Sparky
Wizard
Valkyrie Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Zap Wizard Inferno Dragon Sparky
Inferno Dragon
Zap Skeleton Army Mega Knight
Sparky
Zap Valkyrie Skeleton Army
Mega Knight
Zap Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Sparky
Skeleton Army Inferno Dragon Sparky Zap Valkyrie Mega Knight
Skeleton Army Sparky Mega Knight Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Sparky Valkyrie Mega Knight
Valkyrie Skeleton Army Sparky Mega Knight
Skeleton Army Zap Valkyrie Mega Knight
Inferno Dragon Zap Wizard
Zap Valkyrie Sparky Mega Knight
Inferno Dragon Sparky Skeleton Army
Skeleton Army Valkyrie Sparky Mega Knight
Valkyrie Skeleton Army Zap Wizard Mega Knight
Inferno Dragon Zap Wizard
Skeleton Army Sparky Mega Knight Zap Valkyrie Wizard
Valkyrie Wizard Skeleton Army Sparky Mega Knight Zap
Skeleton Army Inferno Dragon Sparky Mega Knight
Skeleton Army Zap Inferno Dragon Sparky Mega Knight
Wizard Sparky Mega Knight Valkyrie Skeleton Army
Mega Knight Zap Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Inferno Dragon Mega Knight
Sparky Inferno Dragon
Valkyrie Wizard Skeleton Army Mega Knight Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Sparky
Zap Valkyrie Wizard Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Valkyrie Sparky
Valkyrie Skeleton Army Mega Knight Zap Sparky
Valkyrie Skeleton Army Inferno Dragon Sparky Mega Knight
Wizard Zap
Skeleton Army Sparky Valkyrie
Mega Knight Valkyrie Skeleton Army Inferno Dragon Sparky
Zap Mega Knight Valkyrie Skeleton Army Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Mega Knight Valkyrie Sparky
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Sparky
Wizard Valkyrie Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Zap Valkyrie Inferno Dragon
Valkyrie Mega Knight Zap Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Zap
Sparky
Valkyrie Sparky
Wizard Zap Valkyrie Sparky Mega Knight
Wizard Zap
Wizard Sparky
Zap Wizard
Zap Wizard
Sparky
Zap Valkyrie Wizard Sparky
Zap Wizard
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Sparky
Zap Wizard Sparky Mega Knight
Zap Valkyrie Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Zap
Zap Valkyrie Wizard Sparky Mega Knight
Inferno Dragon
Zap Wizard Sparky
Zap Wizard Sparky Mega Knight
Zap Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Zap Wizard Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Wizard Sparky
Zap Skeleton Army
Zap Wizard
Valkyrie Wizard Sparky Mega Knight
Zap Wizard
Zap Sparky
Sparky Mega Knight
Zap Sparky
Zap
Zap Sparky Mega Knight

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