My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Executioner Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Baby Dragon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Giant Skeleton
Giant Snowball
Spear Goblins Bats Skeleton Army Baby Dragon Lumberjack
Zap
Spear Goblins Bats Skeleton Army
Barbarian Barrel
Spear Goblins Wizard Skeleton Army Giant Skeleton Lumberjack
The Log
Spear Goblins Skeleton Army Giant Skeleton Lumberjack
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Wizard Skeleton Army Baby Dragon Giant Skeleton Lumberjack
Fireball
Wizard Skeleton Army Baby Dragon Lumberjack
Poison
Spear Goblins Bats Wizard Skeleton Army
Lightning
Wizard Baby Dragon Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Skeleton Army Fireball Baby Dragon Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Skeleton Army Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Giant Skeleton Lumberjack
Bats
Giant Skeleton Baby Dragon Lumberjack
Fireball
Baby Dragon
Wizard
Giant Skeleton Lumberjack
Skeleton Army
Baby Dragon
Spear Goblins Bats Fireball Giant Skeleton Lumberjack
Giant Skeleton
Bats Spear Goblins Wizard Baby Dragon Lumberjack
Lumberjack
Spear Goblins Bats Wizard Baby Dragon Giant Skeleton

Defense Synergies 0 17

Spear Goblins
Bats Skeleton Army Baby Dragon Giant Skeleton Lumberjack
Bats
Spear Goblins Baby Dragon Giant Skeleton Lumberjack
Fireball
Lumberjack
Wizard
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Spear Goblins Wizard Giant Skeleton Lumberjack
Baby Dragon
Spear Goblins Bats Giant Skeleton Lumberjack
Giant Skeleton
Spear Goblins Bats Wizard Skeleton Army Baby Dragon Lumberjack
Lumberjack
Spear Goblins Bats Fireball Wizard Skeleton Army Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard Baby Dragon
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats Giant Skeleton
Skeleton Army Lumberjack Bats
Fireball Skeleton Army Giant Skeleton Lumberjack
Fireball Skeleton Army Spear Goblins Bats Baby Dragon Lumberjack
Bats Spear Goblins Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton
Skeleton Army Lumberjack
Skeleton Army Spear Goblins Giant Skeleton Lumberjack
Bats Skeleton Army Spear Goblins Fireball Wizard Baby Dragon Giant Skeleton Lumberjack
Spear Goblins Bats Fireball Wizard Baby Dragon
Skeleton Army Lumberjack Bats Fireball Wizard Giant Skeleton
Fireball Wizard Skeleton Army Bats Baby Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Fireball Lumberjack
Wizard Bats Fireball Skeleton Army Lumberjack
Fireball Spear Goblins Bats Wizard Skeleton Army Baby Dragon Lumberjack
Wizard Baby Dragon Spear Goblins Bats Fireball Giant Skeleton Lumberjack
Lumberjack
Wizard Skeleton Army Spear Goblins Bats Fireball Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Spear Goblins Fireball Giant Skeleton
Fireball Wizard Baby Dragon Lumberjack
Skeleton Army Giant Skeleton Lumberjack Spear Goblins Bats
Skeleton Army Giant Skeleton Lumberjack Bats Fireball
Giant Skeleton Skeleton Army Lumberjack
Fireball Wizard Bats Baby Dragon
Skeleton Army Spear Goblins Bats Fireball Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Spear Goblins Bats Fireball Skeleton Army Baby Dragon
Skeleton Army
Bats Giant Skeleton Lumberjack
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball Wizard Lumberjack
Wizard Fireball Skeleton Army Baby Dragon
Skeleton Army Spear Goblins Bats Fireball Baby Dragon Giant Skeleton Lumberjack
Bats Fireball Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard Baby Dragon
Fireball Wizard Spear Goblins Bats Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Fireball Lumberjack
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Spear Goblins Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon Giant Skeleton
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Bats Fireball Wizard Baby Dragon
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Spear Goblins Bats Fireball Skeleton Army
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball Giant Skeleton
Bats Fireball Baby Dragon Giant Skeleton
Bats Fireball
Fireball Baby Dragon Giant Skeleton

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