My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Executioner Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bats Goblin Barrel Skeleton Army Lumberjack
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Giant Skeleton Lumberjack
The Log
Goblin Barrel Skeleton Army Giant Skeleton Lumberjack
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Wizard Goblin Barrel Skeleton Army Giant Skeleton Lumberjack
Fireball
Wizard Goblin Barrel Skeleton Army Lumberjack
Poison
Bats Wizard Skeleton Army
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Skeleton Army Freeze Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Goblin Barrel Lumberjack
Zap
Bats Freeze Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Goblin Barrel
Bats Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Goblin Barrel
Freeze
Zap
Giant Skeleton
Bats Zap Wizard Goblin Barrel Lumberjack
Lumberjack
Bats Zap Wizard Goblin Barrel Giant Skeleton

Defense Synergies 0 16

Bats
Zap Freeze Giant Skeleton Lumberjack
Zap
Bats Skeleton Army Giant Skeleton Lumberjack
Wizard
Skeleton Army Freeze Giant Skeleton Lumberjack
Goblin Barrel
Skeleton Army
Zap Wizard Freeze Giant Skeleton Lumberjack
Freeze
Bats Wizard Skeleton Army Lumberjack
Giant Skeleton
Bats Zap Wizard Skeleton Army Lumberjack
Lumberjack
Bats Zap Wizard Skeleton Army Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Lumberjack Bats Zap
Skeleton Army Lumberjack Bats Freeze Giant Skeleton
Skeleton Army Lumberjack Bats
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Freeze Bats Zap Lumberjack
Bats Zap Wizard Freeze
Zap Giant Skeleton
Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Lumberjack
Bats Skeleton Army Zap Wizard Freeze Giant Skeleton Lumberjack
Bats Zap Wizard
Skeleton Army Lumberjack Bats Zap Wizard Freeze Giant Skeleton
Wizard Skeleton Army Bats Zap Freeze Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Freeze Lumberjack
Wizard Bats Skeleton Army Lumberjack
Bats Zap Wizard Skeleton Army Lumberjack
Zap Wizard Freeze Bats Giant Skeleton Lumberjack
Lumberjack
Wizard Skeleton Army Bats Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Giant Skeleton
Zap Wizard Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bats Zap
Skeleton Army Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Skeleton Army Lumberjack
Wizard Bats Zap Freeze
Skeleton Army Bats Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Zap Freeze Giant Skeleton Bats Skeleton Army
Skeleton Army
Bats Giant Skeleton Lumberjack
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Bats Zap Freeze Giant Skeleton Lumberjack
Bats Zap Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Zap
Giant Skeleton
Freeze Giant Skeleton
Wizard Zap
Wizard Bats Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Bats Lumberjack
Zap Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Bats
Zap Wizard
Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard Freeze
Zap Wizard
Zap Freeze
Giant Skeleton
Wizard
Zap Bats Skeleton Army Freeze
Zap Wizard
Freeze
Wizard Lumberjack
Zap Wizard
Zap Giant Skeleton
Zap Bats Freeze Giant Skeleton
Bats Zap
Zap Freeze Giant Skeleton

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