My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Executioner Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Hunter Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Goblins Zappies Royal Hogs Witch
Zap
Goblins Zappies Royal Hogs Witch Bandit
Barbarian Barrel
Goblins Knight Zappies Royal Hogs Hunter Witch Bandit
The Log
Goblins Zappies Royal Hogs Hunter Witch Bandit
Earthquake
Zappies Royal Hogs Witch
Arrows
Goblins Zappies Royal Hogs Witch
Royal Delivery
Goblins Knight Zappies Royal Hogs Hunter Witch Bandit
Fireball
Zappies Royal Hogs Hunter Witch Bandit
Poison
Zappies Royal Hogs Hunter Witch
Lightning
Knight Hunter Witch Bandit
Rocket
Royal Hogs Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Bandit Zappies Hunter Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Royal Hogs Knight Bandit
Knight
Arrows Zappies Royal Hogs Hunter Witch
Zappies
Knight Royal Hogs Bandit
Royal Hogs
Arrows Knight Zappies Bandit
Hunter
Knight Bandit
Witch
Knight Bandit
Bandit
Arrows Zappies Royal Hogs Hunter Witch

Defense Synergies 1 11

Goblins
Knight Zappies Hunter Bandit
Arrows
Knight Bandit
Knight
Hunter Goblins Arrows Zappies Witch
Zappies
Goblins Knight Bandit
Royal Hogs
Hunter
Knight Goblins Bandit
Witch
Knight Bandit
Bandit
Goblins Arrows Zappies Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies
Hunter Goblins Knight Zappies Witch Bandit
Hunter Witch Goblins Knight Zappies Bandit
Hunter Witch Goblins Knight Zappies Bandit
Arrows
Arrows Goblins Zappies Hunter Bandit
Hunter Arrows Zappies Witch
Arrows Bandit
Zappies Hunter Witch Goblins
Knight Goblins Zappies Hunter Bandit
Goblins Witch Arrows Knight Zappies Hunter Bandit
Arrows Hunter Zappies Witch
Hunter Knight Zappies Witch Bandit
Goblins Arrows Zappies Hunter Witch
Knight Zappies Hunter Bandit
Zappies Hunter Bandit
Goblins Arrows Knight Zappies Hunter Witch
Arrows Goblins Knight Zappies Hunter Witch Bandit
Arrows Hunter Witch Knight Zappies Bandit
Zappies Hunter
Goblins Arrows Knight Zappies Hunter Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zappies Witch Bandit
Bandit Arrows Knight Hunter
Zappies Bandit Goblins Knight Hunter Witch
Hunter Knight Zappies Bandit
Knight Zappies Hunter Witch Bandit
Arrows Zappies Hunter Witch
Goblins Knight Zappies Hunter Witch Bandit
Knight Zappies Hunter
Goblins Knight Zappies Witch Bandit
Witch Zappies
Knight Zappies Hunter Witch
Arrows
Knight Zappies Hunter Witch Bandit
Zappies Witch
Zappies Witch Goblins Knight Hunter
Arrows Zappies Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Bandit
Arrows Bandit
Arrows Knight
Arrows
Arrows Hunter Witch
Arrows Witch
Arrows Hunter
Arrows Bandit
Goblins
Arrows Knight Bandit
Arrows
Knight Hunter Bandit
Arrows Bandit
Arrows
Arrows Hunter Witch Bandit
Arrows Bandit
Arrows
Arrows Hunter Bandit
Arrows Witch
Arrows
Arrows
Arrows Hunter Witch
Witch
Arrows Hunter Witch Bandit
Arrows Witch Bandit
Arrows Bandit
Arrows Hunter Witch
Zappies Witch
Arrows Hunter Bandit
Arrows Zappies
Arrows
Zappies Witch Bandit
Arrows Zappies Hunter Witch
Arrows
Knight Hunter
Arrows
Arrows
Zappies Witch
Zappies Witch
Witch Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: