My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Missing cards in your collection

Elixir Golem Goblin Cage Executioner Miner Princess Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Hunter Witch Balloon X-Bow Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon X-Bow Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon X-Bow Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Balloon Lava Hound
Giant Snowball
Mega Minion Battle Ram Skeleton Army Witch Balloon Lava Hound
Zap
Battle Ram Skeleton Army Witch Balloon X-Bow Lava Hound
Barbarian Barrel
Battle Ram Skeleton Army Hunter Witch X-Bow
The Log
Battle Ram Skeleton Army Hunter Witch X-Bow
Earthquake
Skeleton Army Witch X-Bow
Arrows
Skeleton Army Witch Lava Hound
Royal Delivery
Mega Minion Battle Ram Skeleton Army Hunter Witch Balloon Lava Hound
Fireball
Mega Minion Battle Ram Skeleton Army Hunter Witch Balloon X-Bow Lava Hound
Poison
Mega Minion Skeleton Army Hunter Witch Balloon X-Bow Lava Hound
Lightning
Mega Minion Battle Ram Hunter Witch Balloon X-Bow
Rocket
Hunter Witch Balloon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Skeleton Army Battle Ram Hunter Witch Balloon X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Skeleton Army Battle Ram Hunter

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Lava Hound Balloon X-Bow
Battle Ram
Hunter Witch Lava Hound
Skeleton Army
X-Bow Lava Hound
Hunter
Battle Ram Balloon X-Bow
Witch
Battle Ram Lava Hound
Balloon
Lava Hound Mega Minion Hunter
X-Bow
Mega Minion Skeleton Army Hunter
Lava Hound
Mega Minion Balloon Battle Ram Skeleton Army Witch

Defense Synergies 0 5

Mega Minion
Skeleton Army Hunter Witch X-Bow
Battle Ram
Skeleton Army
Mega Minion X-Bow
Hunter
Mega Minion
Witch
Mega Minion
Balloon
X-Bow
Mega Minion Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion X-Bow
Skeleton Army Hunter Mega Minion Witch X-Bow
Skeleton Army Hunter Witch Mega Minion
Skeleton Army Hunter Witch Mega Minion
Skeleton Army X-Bow
Skeleton Army Mega Minion Hunter X-Bow
Mega Minion Hunter Witch X-Bow
X-Bow
Hunter Witch Skeleton Army X-Bow
Skeleton Army Hunter
Skeleton Army Witch Mega Minion Hunter X-Bow
Mega Minion Hunter Witch
Skeleton Army Hunter Witch X-Bow
Skeleton Army Mega Minion Hunter Witch X-Bow
Skeleton Army Hunter X-Bow
Skeleton Army Hunter X-Bow
Skeleton Army Hunter Witch X-Bow
Mega Minion Skeleton Army Hunter Witch X-Bow
Hunter Witch Mega Minion
Hunter
Skeleton Army Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch X-Bow
Mega Minion Hunter X-Bow
Skeleton Army Hunter Witch
Skeleton Army Hunter X-Bow
Skeleton Army Hunter Witch
Hunter Witch
Skeleton Army Mega Minion Hunter Witch
Skeleton Army Hunter
Mega Minion Skeleton Army Witch X-Bow
Witch Mega Minion Skeleton Army
Mega Minion Hunter Witch
Skeleton Army
Skeleton Army Hunter Witch
Skeleton Army Witch
Skeleton Army Witch Mega Minion Hunter X-Bow
Mega Minion Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
X-Bow
X-Bow
Mega Minion Hunter Witch
Witch
X-Bow Hunter
X-Bow
X-Bow
X-Bow
Hunter
X-Bow
X-Bow
X-Bow Hunter Witch
X-Bow
Mega Minion Hunter X-Bow
Witch X-Bow
X-Bow
X-Bow
X-Bow
Hunter Witch
Mega Minion Witch
X-Bow Hunter Witch
Witch X-Bow
X-Bow
Hunter Witch X-Bow
Mega Minion Witch
Mega Minion
Hunter X-Bow
Skeleton Army Witch X-Bow
Mega Minion Hunter Witch
Mega Minion Hunter
Mega Minion
Witch
Witch
Witch X-Bow

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